[quake3-bugzilla] [Bug 4709] New: Sound fallback in cgame fails when using OpenAL
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Tue Aug 17 13:51:58 EDT 2010
http://bugzilla.icculus.org/show_bug.cgi?id=4709
Summary: Sound fallback in cgame fails when using OpenAL
Product: ioquake3
Version: SVN HEAD
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P3
Component: Sound
AssignedTo: zakk at icculus.org
ReportedBy: ZTurtleMan at gmail.com
QAContact: quake3-bugzilla at icculus.org
Created an attachment (id=2409)
--> (http://bugzilla.icculus.org/attachment.cgi?id=2409)
Fixes OpenAL sound fall back
S_AL_RegisterSound doesn't return 0 when a sound can't be loaded, so cgame is
unable to detect missing sounds.
Verbose description: http://bugzilla.icculus.org/show_bug.cgi?id=4621#c1
--
Configure bugmail: http://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.
More information about the quake3-bugzilla
mailing list