[quake3-bugzilla] [Bug 4322] New: Patch to utilize OpenGL environment mapping
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed Oct 28 05:46:15 EDT 2009
http://bugzilla.icculus.org/show_bug.cgi?id=4322
Summary: Patch to utilize OpenGL environment mapping
Product: ioquake3
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P3
Component: Video
AssignedTo: zakk at icculus.org
ReportedBy: megatog615 at gmail.com
QAContact: quake3-bugzilla at icculus.org
This patch includes a re-written RB_CalcEnvironmentTexCoords() to just use pure
OpenGL calls to initiate environment mapping, instead of the current cpu-based
implementation. As a bonus, a new tcGen type, 'reflection' causes the engine to
initiate OpenGL reflection mapping, which is good for water surfaces and
anything else that needs a flat reflection.
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