[quake3-bugzilla] [Bug 4021] Shader order bug

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sun Oct 25 16:18:08 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=4021

Thilo Schulz <arny at ats.s.bawue.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
                 CC|                            |arny at ats.s.bawue.de
         Resolution|                            |INVALID

--- Comment #3 from Thilo Schulz <arny at ats.s.bawue.de> 2009-10-25 16:18:04 EDT ---
Not a bug, this is standard quake3 behaviour and was never changed in ioquake3
in the first place.
If you want custom shaders with the same name to replace the default ones, just
make sure the corresponding pak files get loaded before pak[0-9].pk3
If we were to change this now, god knows how many quake3 installations would be
broken due to some mappers being careless and having shaders with default names
in their maps.

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