[quake3-bugzilla] [Bug 4021] New: Shader order bug
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed Mar 25 15:54:58 EDT 2009
http://bugzilla.icculus.org/show_bug.cgi?id=4021
Summary: Shader order bug
Product: Quake 3
Version: SVN HEAD
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P3
Component: Video
AssignedTo: zakk at icculus.org
ReportedBy: mine at ukr.net
QAContact: quake3-bugzilla at icculus.org
Created an attachment (id=2022)
--> (http://bugzilla.icculus.org/attachment.cgi?id=2022)
solution
Shader hash chains should be stored in reverse order to allow more recent
(custom) shaders to be used instead of default shaders with the same name.
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