[quake3-bugzilla] [Bug 4021] New: Shader order bug

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Wed Mar 25 15:54:58 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=4021

           Summary: Shader order bug
           Product: Quake 3
           Version: SVN HEAD
          Platform: PC
        OS/Version: Windows XP
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Video
        AssignedTo: zakk at icculus.org
        ReportedBy: mine at ukr.net
         QAContact: quake3-bugzilla at icculus.org


Created an attachment (id=2022)
 --> (http://bugzilla.icculus.org/attachment.cgi?id=2022)
solution

Shader hash chains should be stored in reverse order to allow more recent
(custom) shaders to be used instead of default shaders with the same name.

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