[Bug 3426] New: Fix compile time errors for SGI IRIX
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed Nov 14 23:23:10 EST 2007
http://bugzilla.icculus.org/show_bug.cgi?id=3426
Summary: Fix compile time errors for SGI IRIX
Product: Quake 3
Version: SVN HEAD
Platform: SGI
OS/Version: IRIX
Status: NEW
Severity: blocker
Priority: P3
Component: Platform
AssignedTo: zakk at icculus.org
ReportedBy: baggett.patrick at gmail.com
QAContact: quake3-bugzilla at icculus.org
IOQuake3 does not build on SGI IRIX 6.5
There was a patch on Nekochan.net (an SGI/IRIX fan site) that patched IOQuake3
to build on IRIX successfully, and generally stop bitrot. The patch is
originally described at: http://forums.nekochan.net/viewtopic.php?t=12556
This is for an older version of IOQuake3, and so I manually applied fixes to
the SVN tree rev 1212, which is the newest at the time of this writing.
I have successfully compiled this on IRIX, and even played a few games online
with some guys. As mentioned in the forum link above, using bots causes the
game to crash. That is a different bug, as this report is for making it build.
I do not have a sound card in this machine, so I cannot say anything about the
sound quality.
Most of the groundwork for this was not done by me but by "Mare" of Nekochan.
It looks like the patch did not make it into the SVN tree.
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