[quake2] Freebsd amd64 problems
Brendan Burns
brendanburns at comcast.net
Sun Oct 2 17:50:29 EDT 2005
Ethan,
Software rendering has known problems on amd64, there's something about
casting pointers as 32-bit ints I think, but I haven't investigated
more...
I'll check on the GL_FOO returning null causing a segfault and let you
know...
Thanks!
--brendan
On Sun, 2005-10-02 at 13:41 -0400, Ethan A Burns wrote:
> Hello,
> I have am trying to run the quake2 binary on freebsd for my amd64. The softx
> module does not display more than a thin line and some black, so I am using
> the softsdl. softsdl seems to work fine untill I load up the first level and
> try to play. I can sit there as long as I'd like and everything goes well, but
> if I move forward there's a certain place that, never fail, gives me a bus error (SDL Parachute Deployed). When I gdb this, I get an internal GDB error right
> when the level starts to load up and gdb dies.
>
> I tried the opengl libraries (glx and sdl), however, it seems that if openGL
> returns NULL for GL_VENDOR or GL_RENDERER (which my implementation does both
> apparently) there is a segfault in one of the next couple strcpys (according
> to gdb).
>
> Have any of these probs been encountered before?
>
> --Ethan Burns--
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