[quake2] difference between glx and sdl opengl implementation
Anders Storsveen
wakko at generation.no
Sat Mar 19 22:12:29 EST 2005
from where does sdl/glx get this information, how do you set it, and what
is it set to?
On Fri, 18 Mar 2005 19:45:43 +0100, Julien Langer <jlanger at zigweb.de>
wrote:
> On Fr, 2005-03-18 at 19:31 +0100, Anders Storsveen wrote:
>> well, strangest thing just happened!
>> I was testing around with this to check if it affected the mouse.
>>
>> SubSection "extmod"
>> Option "omit xfree86-dga"
>> EndSubSection
>>
>> what I found is that, when having it like this:
>>
>> SubSection "extmod"
>> # Option "omit xfree86-dga"
>> EndSubSection
>>
>> the colors of glx opengl was dark and un-pretty, but when I removed the
>> comment again and restarted X the colors where back to "normal" the
>> yellow
>> bright hue I like! Apparently xfree86-dga somehow affects the
>> color-rendering... Anyone have any idea why?
>>
>
> Hmm...maybe you have changed some colour settings in your xserver?
> With DGA enabled (DGA stands for Directs Graphic Access) the game also
> accesses your graphic hardware directly, bypassing the xserver I think.
>
>
--
Anders Storsveen
The Next Generation
http://www.generation.no
More information about the quake2
mailing list