[quake2] difference between glx and sdl opengl implementation

Anders Storsveen wakko at generation.no
Sat Mar 19 22:12:29 EST 2005


 from where does sdl/glx get this information, how do you set it, and what  
is it set to?


On Fri, 18 Mar 2005 19:45:43 +0100, Julien Langer <jlanger at zigweb.de>  
wrote:

> On Fr, 2005-03-18 at 19:31 +0100, Anders Storsveen wrote:
>> well, strangest thing just happened!
>> I was testing around with this to check if it affected the mouse.
>>
>>      SubSection  "extmod"
>>          Option  "omit xfree86-dga"
>>      EndSubSection
>>
>> what I found is that, when having it like this:
>>
>>      SubSection  "extmod"
>> #        Option  "omit xfree86-dga"
>>      EndSubSection
>>
>> the colors of glx opengl was dark and un-pretty, but when I removed the
>> comment again and restarted X the colors where back to "normal" the  
>> yellow
>> bright hue I like! Apparently xfree86-dga somehow affects the
>> color-rendering... Anyone have any idea why?
>>
>
> Hmm...maybe you have changed some colour settings in your xserver?
> With DGA enabled (DGA stands for Directs Graphic Access) the game also
> accesses your graphic hardware directly, bypassing the xserver I think.
>
>



-- 
Anders Storsveen
The Next Generation
http://www.generation.no



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