[quake2] Problem with physics and high fps.
Anders Storsveen
wakko at generation.no
Thu Mar 17 15:50:28 EST 2005
well, I don't have this problem any more, so I really can't do any tests
with it. I mentioned that earlier.
On Thu, 17 Mar 2005 21:32:23 +0100, Karen Pouelle <hockeyvixen at yahoo.ca>
wrote:
> --- Anders Storsveen <wakko at generation.no> wrote:
>> well my original problem with it wasnt that I wanted it gone, I wanted
>> it
>> be as in windows. because I had a "bug" that made me walk slower than a
>> player with the same settings in windows. I actually lost a "sprint"
>> over
>> the edge (no bunnyjumping)... hehe
>
> Perhaps you can use the speed exploit to win your sprint - lower than 10
> fps,
> and the server seems to "push" you along faster - not sure if that's due
> to
> prediction or some math rounding bug.
>
> Without more information, other than all things being equal but your
> Windows
> client is winning the race, perhaps your Linux renderer is too slow or
> too
> fast. Try having your friend operate your client and you, his.
> cl_maxfps
> being equal and somewhat low, I'd try to find what else is different, as
> I
> can't really speculate what could be the difference otherwise. Given the
> same code, you can get this sort of difference between compilers.
> There's
> really no way to tell without eliminating many of the possible variables.
>
>
>
>
>
>
>
>
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