[quake2] console font size - anybody?

Brendan Burns brendanburns at comcast.net
Wed Jan 12 08:24:12 EST 2005

(just so you don't get no responses again...)  I don't actually know 
the answer to
this question, but I can look into it when I get a chance.  (or you 
could look
into it if you wanted to...)  My suspicion is that they are using a 
font which means that changing the scale will be somewhat challenging
(you'll need to scale all of the images...) but I'm not sure.


On Jan 12, 2005, at 4:22 AM, mv007 at gmx.net wrote:

> Hi,
> Sorry for asking this question again.
> Unfortunately, there were no replies so far. Does anybody know 
> something
> about my question, perhaps those who _make_ icculus quake2...
> Or am I really restricted to a low resolution? (or to using another 
> client,
> like nocheat!?)
> ****
> Is there _any_ way to change the console font size in icculus quake2?
> I would like to use a higher resolution, like 1280x1024 - instead of my
> usual 800x600.
> BUT:
> The console text gets so tiny that it is really hard to read - not 
> good for
> my eyes.
> While quakeworld (quakeforge) has some -conwidth -conheight command 
> line
> options and while nocheat has a command "gl_scale) to easily solve that
> problem. Quake2max also has a command "con_font_size".
> In all these cases, you can easily change the console text size without
> changing the high resolution.
> Unfortunately, I couldn't find anything to achieve something like that 
> in
> icculus quake2? I would, however, like to use icculus quake2 as my main
> client due to its excellent graphics (when maxpak is used), compared 
> to the
> more standard like looking nocheat.
> Am I out of luck, or did I miss a nice command?
> Thanks for your help
> Manfred
> -- 
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