[quake2] Mouse problems (again)
brendanburns at comcast.net
brendanburns at comcast.net
Tue Apr 5 11:17:18 EDT 2005
Hey I can guarantee it works on amd64 linux too ;-P
Seriously though, thanks for keeping me honest. I'll make sure any changes I make pass through appropriate hands first...
--brendan
>
> On Tue, 29 Mar 2005, Brendan Burns wrote:
>
> > Yeah,
> > I think most of the problems are related to using DGA for mouse... I've been
> > thinking about simply eliminating the DGA mouse. Its there for speed, but
> > I'm not sure that the speed is required now given processor speeds these
> > days...
> >
> > --brendan
>
> Brendan,
>
> Please be careful with other platforms:
>
> $ grep in_dgamouse */*
> linux/gl_glx.c:static cvar_t *in_dgamouse;
> linux/gl_glx.c: if (in_dgamouse->value) {
> linux/gl_glx.c: ri.Cvar_Set( "in_dgamouse", "0" );
> linux/gl_glx.c: in_dgamouse = ri.Cvar_Get ("in_dgamouse", "0", CVAR_ARCHIVE);
> linux/rw_x11.c:static cvar_t *in_dgamouse;
> linux/rw_x11.c: in_dgamouse = ri.Cvar_Get ("in_dgamouse", "1", CVAR_ARCHIVE);
> linux/rw_x11.c: if (in_dgamouse->value) {
> linux/rw_x11.c: ri.Cvar_Set( "in_dgamouse", "0" );
> ----====> solaris/gl_glx.c: if (in_dgamouse->value) {
> ----====> solaris/gl_glx.c: Cvar_Set( "in_dgamouse", "0"
> );
>
> Linux/x86 isn't the -only- platform supported by the icculus source base, ya
> known.. :)
>
> Regards,
>
> Vincent
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