[quake2] Icculus need fixes

qudos qudos qudos2 at gmail.com
Mon Apr 4 06:32:40 EDT 2005


Excellent information, i didn't know it.

Just right now i finished to recompile with gcc-2.7.2 and my first
attempt was with Eraser...., later i will do with some older mods.

Working, is working again man with no problems, i'm very bussy now, in
the next days i will come back and i will put the gcc-2.7.2 binaries
in site.

Great news.

Thanks, a lot of thanks.

On Apr 4, 2005 6:28 AM, Alexey Dokuchaev <danfe at nsu.ru> wrote:
> On Sun, Apr 03, 2005 at 10:02:41AM +0200, qudos qudos wrote:
> > Hi,
> >
> > First sorry, really i was very excited yesterday with this discovery,
> > never i tried to run mods with quake2 official binaries, in my linux
> > 'life' i was running q2-icculus ever.
> >
> > I can't to understand why as in windows every old/new mod with any
> > old/new engine works flameswly and nice at 90% (not requires to be
> > re-compiled) than in linux is 0-10%!!!
> I happen to think this is a compiler issue, not the source code.  In
> windows world, there's are probably MSVC, MinGW and that's about it.
> I assume that they generate pretty much the same code, for C at least
> (e.g, alignment rules had not changed for a while).
> In Linux/Unix, there's just so many differences in code that GCC 2.7.x,
> 2.9.x and 3.x generate (again, data alignment in structures comes
> first in mind) that you probably had to compile q2-icculus with 2.7.3
> (or whatever was used for mods) for your old mods to work again.
> ./danfe

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