[quake2] Icculus need fixes

Brendan Burns brendanburns at comcast.net
Mon Apr 4 00:35:03 EDT 2005

Thanks, that's a good point that I'd forgotten about.


On Apr 4, 2005, at 12:28 AM, Alexey Dokuchaev wrote:

> On Sun, Apr 03, 2005 at 10:02:41AM +0200, qudos qudos wrote:
>> Hi,
>> First sorry, really i was very excited yesterday with this discovery,
>> never i tried to run mods with quake2 official binaries, in my linux
>> 'life' i was running q2-icculus ever.
>> I can't to understand why as in windows every old/new mod with any
>> old/new engine works flameswly and nice at 90% (not requires to be
>> re-compiled) than in linux is 0-10%!!!
> I happen to think this is a compiler issue, not the source code.  In
> windows world, there's are probably MSVC, MinGW and that's about it.
> I assume that they generate pretty much the same code, for C at least
> (e.g, alignment rules had not changed for a while).
> In Linux/Unix, there's just so many differences in code that GCC 2.7.x,
> 2.9.x and 3.x generate (again, data alignment in structures comes
> first in mind) that you probably had to compile q2-icculus with 2.7.3
> (or whatever was used for mods) for your old mods to work again.
> ./danfe

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