[quake2] Fixed Mouse?
Asfand Yar Qazi
email at asfandyar.cjb.net
Tue Nov 16 10:47:06 EST 2004
Asfand Yar Qazi wrote:
> Brendan Burns wrote:
>> Yeah, that's next to fix...
> I don't know if its my OpenGL implementation that's dodgy or something,
> but Quake2 MAX doesn't compile unless I include GL/glext.h after GL/gl.h
> in src/ref_candygl/gl_local.h
And the mouse is still dodgy. The tracking of the crosshair to the
mouse movement is fine now - its only the 'crosshair keeps on moving
after you stop moving the mouse' problem that is still occuring.
Still, at least we can say some progress has been made :-)
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