[quake2] Fixed Mouse?

Asfand Yar Qazi email at asfandyar.cjb.net
Tue Nov 16 10:47:06 EST 2004

Asfand Yar Qazi wrote:
> Brendan Burns wrote:
>> Yeah, that's next to fix...
>> --brendan
> I don't know if its my OpenGL implementation that's dodgy or something, 
> but Quake2 MAX doesn't compile unless I include GL/glext.h after GL/gl.h 
> in src/ref_candygl/gl_local.h

And the mouse is still dodgy.  The tracking of the crosshair to the 
mouse movement is fine now - its only the 'crosshair keeps on moving 
after you stop moving the mouse' problem that is still occuring.

Still, at least we can say some progress has been made :-)


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