[quake2] Fixed Mouse?

Asfand Yar Qazi email at asfandyar.cjb.net
Tue Nov 16 10:39:39 EST 2004

Brendan Burns wrote:
> Yeah, that's next to fix...
> --brendan

I don't know if its my OpenGL implementation that's dodgy or 
something, but Quake2 MAX doesn't compile unless I include GL/glext.h 
after GL/gl.h in src/ref_candygl/gl_local.h


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