[quake2] Windows builds

Laurent Desnogues laurent.desnogues at wanadoo.fr
Sun Mar 2 13:44:41 EST 2003



> If other people have other ideas for the code, I'd love to hear them. 
> I'm also very open to other people having commit privileges to CVS if it
> encourages development.

   I have some patches to make all constants floats
instead of doubles, use sinf, cosf and so on.  The
engine was designed with floats in mind not doubles
(if I got it right)...

   I could also send in my Makefile modifications
so that it compiles on PS2Linux...


			Laurent


Brendan Burns wrote:

>Cool,
>send me a patch and I'll incorporate it into CVS.
>
>Vis a vis future directions,  my mission statement is:
>
>maintain a version of Quake2 which is faithful to the original Quake2
>and works well on as many versions of Linux as possible.
>
>to me "faithful" means that improved graphics are cool, but game-play
>and feel should remain the same.  Along those lines, improving the
>multi-texture implementation would be okay.
>
>I also think we should maintain operational software renderers since one
>of the points of linux is supporting older hardware.
>
>If other people have other ideas for the code, I'd love to hear them. 
>I'm also very open to other people having commit privileges to CVS if it
>encourages development.
>





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