[quake2] Retexturing Quake 2: New textures for new clients
Brendan Burns
brendanburns at attbi.com
Mon Jul 14 23:24:16 EDT 2003
Karen,
thanks, I'll get this into CVS tomorrow.
Sorry about the mistake in the diff command. I should actually check
my commands before I send e-mail *sigh*
(and I'll look at that bug...)
--brendan
On Monday, July 14, 2003, at 07:24 PM, Karen Pouelle wrote:
> "Once the source code is edited you can create a patch by using the
> diff
> program
>
> 'diff -Aur foo.c foo.c.old > foo.path' will do the trick. Then send
> the patch to me (or the list)
> and it will get incorporated into CVS
> Vis a Vis this patch, I will try to get it in this weekend..."
>
> --brendan
>
> Advanced Computing Laboratory at Los Alamos FAQ said (in the page
> http://www.acl.lanl.gov/users/faqs/general/acl.html ) to do this:
>
> diff -uNr <original file> <modified file> > <patch file>
>
> I tried 'diff -Aur but got this message:
>
> diff: invalid option -- A
> diff: Try `diff --help' for more information.
>
> I've attached the patch file from doing the -uNr. If it weren't for
> the many
> research resources on the Internet, I'd be as lost as you would be
> trying to
> stich up a simple cut. I can't stress enough that I am not a
> programer and
> that I've had someone do the compile and such for me. I can only say
> that
> the code has worked in my client and I've since been gathering quality
> 24 bit
> high resolution textures for clients so blessed. Someone should test
> this,
> then enjoy the new textures as I have.
> http://pretzel.iceware.net/forums/index.php?showforum=10
>
> Karen
>
>
>
> =====
> http://pretzel.iceware.net/
>
> ______________________________________________________________________
> Post your free ad now! http://personals.yahoo.ca<patch.uNr>
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