[quake2] Quake 2 - Fedora Core I
Brendan Burns
brendanburns at attbi.com
Wed Dec 3 09:31:45 EST 2003
Yeah, quake2 achieves graphics functions via plug-ins which are
initialized at runtime to point to the graphics functions, I can
imagine that this would break under pre-linking...
--brendan
On Wednesday, December 3, 2003, at 08:44 AM, Nelson Marques wrote:
> About the mouse thingie, here's the deal,
>
> make sure you edit you preferences file and remove ALL references to
>
> "set _windowed_mouse ..."
>
> And that should fix it.
>
> Hope it helps ya out. By the way, just a couple of remarks, anyone
> using Fedora or any
> other system using prelinking, make sure you disable it, in order to
> run Quake 2. So far ExecShield is not
> proven to affect the game, but I am also testing it extensively.
> Prelinking harms quake2 bringing out some nasty seg faults.
>
> nelson
>
>
>
> Brendan Burns wrote:
>
>> To see if it is DGA, try adding
>>
>> SubSection "extmod"
>> Option "xfree86-dga"
>> EndSubSection
>>
>> To you XF86Config-4 and see if it helps. (I'm not sure that it will)
>> If it doesn't I'm not sure what the problem is, although others have
>> reported similar problems.
>>
>> --brendan
>>
>> On Wednesday, December 3, 2003, at 12:22 AM, Alexey Dokuchaev wrote:
>>
>>> On Tue, Dec 02, 2003 at 01:51:51PM -0600, Gian Paolo Mureddu wrote:
>>>
>>>> Thanks, man! I thought it was DGA (since it helped with Quake1 and
>>>> Tenebrae), but enabling it in Q2 has no effect.
>>>
>>>
>>> The bug you're probably referring here is indeed present in Quake1,
>>> but
>>> was fixed in FuhQuake codebase before 0.30 release. Quake2 seems to
>>> be
>>> immune (at least judging from the source code).
>>>
>>> ./danfe
>>>
>>
>>
>>
>
>
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