Q2 crash
Petter Sundlöf
petter.sundlof at findus.dhs.org
Tue Aug 19 14:18:15 EDT 2003
Hello.
(preface: id's 3.20 segfaults on my machine. quakeforge works)
I am using 0.15.
1) Start game (softx, softsdl, gl or whatever -- same result later)
2) New game
3) Crash (right after models are loaded
Trace (?):
Program received signal SIGSEGV, Segmentation fault.
0x3f42145b in ?? ()
(gdb) bt
#0 0x3f42145b in ?? ()
#1 0x08065889 in SCR_DrawCrosshair () at src/client/cl_view.c:498
#2 0x08065cb4 in V_RenderView (stereo_separation=0) at
src/client/cl_view.c:620
#3 0x08064a02 in SCR_UpdateScreen () at src/client/cl_scrn.c:1394
#4 0x0805ca3d in CL_Frame (msec=1293) at src/client/cl_main.c:1776
#5 0x0807ca95 in Qcommon_Frame (msec=1293) at src/qcommon/common.c:1592
#6 0x0808c945 in main (argc=4, argv=0xbffffa04) at
rc/linux/sys_linux.c:332
Debian unstable, glibc 2.3.2, kernel 2.4.20. XFree86 4.2.1.1, tdfx
(Voodoo 3).
More information about the quake2
mailing list