Fwd: RE: Linux source Segmentation fault
dom6791 at yahoo.com
Fri Nov 22 01:20:36 EST 2002
I emailed the OSP Tourney developer a few weeks back.
Since it seemed the linux version was not working I
decided to try and ask WTF? =) From the email below it
seems he forgot about us, but will check the source
again for us.
Lessons learned: Don't let the developers forget us
linux users! =)
--- rhea <rhea at OrangeSmoothie.org> wrote:
> From: "rhea" <rhea at OrangeSmoothie.org>
> To: "'Dom Leon'" <dom6791 at yahoo.com>
> Subject: RE: Linux source Segmentation fault
> Date: Thu, 21 Nov 2002 22:06:41 -0800
> Yea, the last build (in Apr 2000 or so) was on an
> older glibc system.
> I'll try to get a new build out here at some point
> made on a more recent
> version of glibc.
> -----Original Message-----
> From: Dom Leon [mailto:dom6791 at yahoo.com]
> Sent: Saturday, November 09, 2002 11:22 AM
> To: rhea at orangesmoothie.org
> Subject: Linux source Segmentation fault
> Hello Jason-
> Sorry to email you directly, but no one in the forum
> seem to know this problem and Im wondering if it's a
> bug? Im not sure if the "Quake2 OSP Tourney Linux
> glibc" is meant to run under RedHat 8?
> Immediately after untarring the glibc source I try
> start the server but it crashes when its about to
> start rendering the graphics. I have tried to
> also as root without success.
> Again, please excuse my direct email and I don't
> any intrusion, but I really like this software! Im a
> developer also, but under Windows. =(
> Here is the output when I try to execute the glibc
> Quake2 OSP Tourney from the command line. Is there
> anything else I can try?
> $ ./quake2 +set dedicated 1 +set game tourney +exec
> Quake 2 -- Version 3.21+rCVS Debug
> Added packfile ./baseq2/pak0.pak (3307 files)
> Added packfile ./baseq2/pak1.pak (279 files)
> Added packfile ./baseq2/pak2.pak (2 files)
> using /home/leonj/.quake2/baseq2/ for writing
> Added packfile ./tourney/pak7.pak (121 files)
> using /home/leonj/.quake2/tourney/ for writing
> execing default.cfg
> execing config.cfg
> ====== Quake2 Initialized ======
> execing dmonly.cfg
> ------- Loading gamei386.so -------
> ==== InitGame ====
> Loading maps from "mapcfg/dmmaps.txt"
> Client high scoring enabled!
> Mode: *** REGULAR DEATHMATCH ***
> Client voting enabled!
> Proposal time: 45s, Threshold: 51%
> Loading player DENY list from: "players.txt"
> 0 player names found.
> 5 server configs found:
> - my_1v1.cfg
> - my_team.cfg
> - my_dmonly.cfg
> - my_instadm.cfg
> - my_lithium.cfg
> ** Default config is: dmonly.cfg
> OSP Tourney DM v(2.5)
> 01 Jul 99
> rhea at ittc.ukans.edu
> Gladiator Bot by Mr Elusive
> ------- Server Initialization -------
> Loading map: q2dm1
> High scores loaded.
> MOTD: Reading from "motd/dmmotd.txt"
> 0 entities inhibited
> 0 teams with 0 entities
> ngLog logging disabled.
> ngWorldStats logging enabled.
> [ SERVERTIME (port 27910) : Sat Nov 9 14:09:52 ]
> droptofloor: item_health startsolid at (1192 -24
> Segmentation fault
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