[quake2] memory raster?

Ryan C. Gordon icculus at clutteredmind.org
Fri May 31 02:07:56 EDT 2002

>     Do any of the display methods that the Linux Quake 2 port uses ever
> store a completed image of what the player can see in some
> easily-reachable place?

You can access the display's surface (a linear, 8-bit palettized
framebuffer) if you use the SDL target. If you use the OpenGL target, you
could add a call to glReadPixels() to see what's in the framebuffer, which
will slow the engine quite a bit if you do it every frame, but will give
you a considerably higher quality image (if that's important).


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