[quake2] quake2 eye candy question

Mental mental at neverlight.com
Thu Jun 13 11:23:00 EDT 2002

On Thu, 2002-06-13 at 10:41, Brendan Burns wrote:
> Since both the GLX and SDLOpenGL drivers use (mostly) the same OpenGL
> code, I think it would be possible to build ref_eycandyglx and
> ref_eyecandysdlgl.  So if you are using SDL and OpenGL you could have
> the ey-candy, otherwise you are back with the basic SDL software
> renderer and no candy ;-{

All things are possible. But its most probable that I'll aim for a
simple glx style lib first. If I can even do it. The codebase is pretty
forked from this one. This is prooving to be a challenge so expect it to
take me a while :)

Mental (Mental at NeverLight.com)

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