Playing Quake 2
Laurent.DESNOGUES at esterel-technologies.com
Laurent.DESNOGUES at esterel-technologies.com
Mon Jan 7 08:42:36 EST 2002
Hi all,
first some words to let you know who I am. I am working as R&D engineer
in compiler technology and am a wannabe OpenGL hacker. I use MDK 8.1 on my
desktop with a GeForce 2MX, and MDK 8.0 on my laptop with a GeForce 2GO.
I spent the WE playing Q2 with the Open GLX driver (after disabling AGP
due to a problem between NVidia 23.13 driver and the VIA KT133 chipset...).
Q2 was based on r0.0.7 with a few mods (FPS display + some renaming to
avoid
OpenGL 1.3 conflicts).
Here are a few problems:
- the demo halts displaying a message about a too long packet (I
tried to increase it from 1400 to 10000 but it was not enough);
- while entering the Big Gun area I got a problem in gl_light: it
was complaining about a "Bad s_blocklights size". So I increased
the size of that array and could enter the area. However after
completing it I had a screen showing explosions and when I hit
enter the game crashed with no core so no hope to track the
problem.
I am wondering where those problems come from... A wrong pak file? BTW,
did I reach the end of the game?
Now a stupid question: I could not locate any map editor for Q2 even
after searching with Google. Is there any open source such program?
Regards,
Laurent
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