[Gtkradiant] 1.6.4 build updated (Re: GtkRadiant 1.6.4 for Windows: shots fired!)

Timothee Besset ttimo at ttimo.net
Sun Jun 30 18:31:28 EDT 2013

Updated GtkRadiant 1.6.4 build:


- Quake2World and vanilla Quake2 support from jdolan (see http://quetoo.org/
- Star Trek Voyage: Elite Force game pack from GSIO01
- Jedi Academy gamepack is included
- bspc.exe is included in the build again
- added a missing dll that prevented the x64 version of q3map2 from starting
- support selecting and dragging multiple vertexes in vertex edit mode
- add *.ogg and *.* options to the sound selection

The inclusion of all those gamepaks has bumped the size of the zip to 90M.
I think that's still reasonable and doesn't warrant per-game packages or
download on demand stuff.

MacOS X version:
Thanks to jdolan we also have a MacOS X build in the works. It's rather
experimental, and some documentation is needed, but you can try it out on
the github issue <https://github.com/TTimo/GtkRadiant/issues/90>.


On Sat, Jun 15, 2013 at 4:31 PM, Timothee Besset <ttimo at ttimo.net> wrote:

> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130615.zip
> - You can now select 32 or 64 bit q3map2 from the preferences menu. A
> restart of GtkRadiant is required.
> - The BSP menu for Quake3 and QuakeLive has been updated with more up to
> date and relevant options (see
> https://github.com/TTimo/GtkRadiant/issues/167, QL testing is needed)
> - The Quake2World game pack is included, but still WIP (see
> https://github.com/TTimo/GtkRadiant/issues/165)
> If you have a bit of coding time, the next few weeks are definitely the
> right time to pickup a few of the issues reported on github and have a shot
> at them.
> If you need inspiration, have a look at those:
> https://github.com/TTimo/GtkRadiant/issues/121 - Feature Request:
> Structural/Detail Toggle Button
> https://github.com/TTimo/GtkRadiant/issues/122 - [BUG] Vertex Mode -
> selection of multiple vertices
> Another (larger, but fairly important one):
> https://github.com/TTimo/GtkRadiant/issues/11 - Migrate GTKradiant 1.5
> Texture Browser
> Some of the other things we hope to land in this release, are inclusion of
> the JAPack, and maybe a MacOS X release.
> Cheers,
> TTimo
> On Wed, Jun 12, 2013 at 9:05 AM, Timothee Besset <ttimo at ttimo.net> wrote:
>> Alright, there is a first Windows build of what should eventually turn
>> into the new 1.6.4 GtkRadiant release line:
>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20130609.zip
>> You may need to install the Visual Studio 2012 runtime if you're having
>> problems running:
>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/vcredist_x86.exe
>> http://gtkradiant.s3-website-us-east-1.amazonaws.com/vcredist_x64.exe
>> You will only need the x64 redist if you intend to run the 64 bit version
>> of q3map2.
>> There are not many user visible changes at this point.
>> - The supporting libraries: gtk, jpeg, libxml were all updated to the
>> latest on Windows.
>> - Project files were upgraded to Visual Studio 2012 (Express is supported)
>> - A 64 bit version of q3map2 is included
>> The 64 bit q3map2 binary is included, but there is no easy support for
>> using it from GtkRadiant yet. That will come in a later build. For now in
>> order to use it, you would need to manually edit the project template, and
>> rename all occurences of 'q3map2' to 'x64/q3map2'. See
>> https://github.com/TTimo/GtkRadiant/issues/116 for details.
>> TODO:
>> There is a list of items that I'd like to consider for the 1.6.4 release
>> on github:
>> https://github.com/TTimo/GtkRadiant/issues?direction=desc&milestone=2&sort=updated&state=open
>> As usual, contributors and patches are most welcome. If there are other
>> important issues that you think should be considered for 1.6.4 please bring
>> them up here.
>> TTimo
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