[Gtkradiant] svn trunk: hitting "s" in brush primitives mode crashes (NULL pointer)

Forest Hale lordhavoc at ghdigital.com
Fri Jul 4 21:03:43 CDT 2008


No, it's Nexuiz, Quake3 map format (which supports brush primitives - and some versions of radiant have preferred brush primitives).

Martin Gerhardy wrote:
> It should not segfault, i agree - but try to set quake2 in your game
> description for alien arena (i suppose it's still q2 based, no?)
> 
> just add quake2="1" to the xml game node
> 
> feedback is welcome
> 
> martin
> 
> 
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-- 
LordHavoc
Author of DarkPlaces Quake1 engine and mod
http://icculus.org/twilight/darkplaces/
"War does not prove who is right, it proves who is left." - Unknown
"Any sufficiently advanced technology is indistinguishable from a rigged demo." - James Klass




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