[Gtkradiant] [Bug 1095] Breaking glass does not work (func_fracture)
bugzilla-daemon at zerowing.idsoftware.com
bugzilla-daemon at zerowing.idsoftware.com
Wed May 24 05:59:49 CDT 2006
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1095
------- Additional Comments From clancyj at tiscali.co.uk 2006-05-24 05:59 -------
This is for Doom 3. The change to the MAP script is marked by "+++" below:
// entity 2
{
"classname" "func_fracture"
"name" "func_fracture_2"
+++"model" "func_fracture_2"+++
"health" "10"
// brush 0
{
patchDef2
{
"textures/glass/glass2"
( 3 3 0 0 0 )
(
( ( -100 -384 24 0 0 ) ( -100 -384 56 0 -0.5 ) ( -100 -384 88 0 -1 ) )
( ( -100 -288 24 0.75 0 ) ( -100 -288 56 0.75 -0.5 ) ( -100 -288 88 0.75 -1 ) )
( ( -100 -192 24 1.5 0 ) ( -100 -192 56 1.5 -0.5 ) ( -100 -192 88 1.5 -1 ) )
)
}
}
}
Without this the glass just disappears in the game. This addition has been
tested several times on both textures and simple patch mesh. It works every time.
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