[Gtkradiant] [Bug 1069] New: Segmentation fault on rev 5272
SmallPileofGibs
spog at planetquake.com
Wed Jan 25 14:06:09 CST 2006
Hi,
The diff between r5270 and r5272 doesn't seem to contain any changes
that would cause a segfault on startup. Has anything changed on your
machine since you last built gtkr successfully? Did you try a full
rebuild? Can you run a (debug) build under gdb and get a stack trace
at the point of the crash?
thanks,
-SPoG
Tuesday, January 24, 2006, 10:52:53 PM, you wrote:
> http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1069
> Summary: Segmentation fault on rev 5272
> Product: GtkRadiant
> Version: 1.5
> Platform: PC
> OS/Version: Linux
> Status: NEW
> Severity: critical
> Priority: P4
> Component: editor
> AssignedTo: gtkradiant at zerowing.idsoftware.com
> ReportedBy: ciaran.gillespie at gmail.com
> CC: ciaran.gillespie at gmail.com
> After you select a game, the main window's boarder appears, and then a seg fault
> on SuSE Linux 10.0. I didn't have this problem with 5270.
> Log Output for Doom3:
> ############################################################################
> Started logging to /home/(****)/.radiant/1.5.0/radiant.log
> Today is: Tue Jan 24 16:54:51 2006
> This is GtkRadiant '1.5.0' compiled Jan 24 2006
> Custom SPoG experimental build
> gcc version: 4.0.2
> saving global preferences to /home/(****)/.radiant/1.5.0/global.pref
> game description file: "doom3.game"
> archivetypes = "pk4"
> basegame = "base"
> basegamename = "Doom 3"
> brushtypes = "doom3"
> engine_linux = "Doom3"
> engine_macos = "Doom3.app"
> engine_win32 = "Doom3.exe"
> enginepath_linux = "/usr/local/games/doom3/"
> enginepath_macos = "/usr/local/games/doom3/"
> enginepath_win32 = "C:/Program Files/Doom 3/"
> entities = "doom3"
> entityclass = "doom3"
> index = "99"
> maptypes = "mapdoom3"
> modeltypes = "lwo ase md5mesh"
> name = "Doom 3"
> patchtypes = "doom3 def2doom3"
> prefix = ".doom3"
> shaderpath = "materials"
> shaders = "doom3"
> texturetypes = "tga jpg dds"
> type = "doom3"
> unknowngamename = "Custom Doom 3 modification"
> Found '/opt/gtkradiant/modules/mapxml.so'
> Module Registered: type="map" version="2" name="xmlq3"
> Found '/opt/gtkradiant/modules/imagehl.so'
> Module Registered: type="image" version="1" name="hlw"
> Module Registered: type="image" version="1" name="mip"
> Module Registered: type="image" version="1" name="spr"
> Found '/opt/gtkradiant/modules/imageq2.so'
> Module Registered: type="image" version="1" name="wal"
> Module Registered: type="image" version="1" name="m8"
> Module Registered: type="image" version="1" name="m32"
> Found '/opt/gtkradiant/modules/model.so'
> Module Registered: type="model" version="1" name="md3"
> Module Registered: type="model" version="1" name="3ds"
> Module Registered: type="model" version="1" name="ase"
> Module Registered: type="model" version="1" name="ms3d"
> Module Registered: type="model" version="1" name="mdc"
> Module Registered: type="model" version="1" name="md2"
> Module Registered: type="model" version="1" name="fm"
> Module Registered: type="model" version="1" name="lwo"
> Module Registered: type="model" version="1" name="picoterrain"
> Module Registered: type="model" version="1" name="obj"
> Found '/opt/gtkradiant/modules/imagepng.so'
> Module Registered: type="image" version="1" name="png"
> Found '/opt/gtkradiant/modules/shaders.so'
> Module Registered: type="shaders" version="1" name="quake3"
> Module Registered: type="shaders" version="1" name="doom3"
> Module Registered: type="shaders" version="1" name="quake4"
> Found '/opt/gtkradiant/modules/mapq3.so'
> Module Registered: type="map" version="2" name="mapdoom3"
> Module Registered: type="map" version="2" name="mapquake4"
> Module Registered: type="map" version="2" name="mapq3"
> Module Registered: type="map" version="2" name="mapq3bp"
> Module Registered: type="map" version="2" name="mapq1"
> Module Registered: type="map" version="2" name="mapq2"
> Module Registered: type="map" version="2" name="maphl"
> Module Registered: type="map" version="2" name="mapvmf"
> Found '/opt/gtkradiant/modules/md3model.so'
> module already registered: type="model" name="md3"
> module already registered: type="model" name="md2"
> Module Registered: type="model" version="1" name="mdl"
> module already registered: type="model" name="mdc"
> Module Registered: type="image" version="1" name="mdl"
> Module Registered: type="model" version="1" name="md5mesh"
> Found '/opt/gtkradiant/modules/image.so'
> Module Registered: type="image" version="1" name="tga"
> Module Registered: type="image" version="1" name="jpg"
> Module Registered: type="image" version="1" name="bmp"
> Module Registered: type="image" version="1" name="pcx"
> Module Registered: type="image" version="1" name="dds"
> Found '/opt/gtkradiant/modules/vfspk3.so'
> Module Registered: type="VFS" version="1" name="*"
> Found '/opt/gtkradiant/modules/entity.so'
> Module Registered: type="entity" version="2" name="quake3"
> Module Registered: type="entity" version="2" name="wolf"
> Module Registered: type="entity" version="2" name="doom3"
> Module Registered: type="modelskin" version="1" name="*"
> Found '/opt/gtkradiant/modules/archivepak.so'
> Module Registered: type="archive" version="1" name="pak"
> Found '/opt/gtkradiant/modules/archivewad.so'
> Module Registered: type="archive" version="1" name="wad"
> Found '/opt/gtkradiant/modules/archivezip.so'
> Module Registered: type="archive" version="1" name="pk3"
> Module Registered: type="archive" version="1" name="pk4"
> loading global preferences from
> "/home/(****)/.radiant/1.5.0/global.pref"
> qpref import: data version 1.0 is compatible with code version 1.0
> loading local preferences from
> /home/(****)/.radiant/1.5.0/doom3.game/local.pref
> failed to load local preferences from
> /home/(****)/.radiant/1.5.0/doom3.game/local.pref
> Module Registered: type="undo" version="1" name="*"
> Module Registered: type="textures" version="1" name="*"
> Module Registered: type="selection" version="1" name="*"
> Module Registered: type="scenegraph" version="1" name="*"
> Module Registered: type="renderstate" version="1" name="*"
> Module Registered: type="reference" version="1" name="*"
> Module Registered: type="qgl" version="2" name="*"
> Module Registered: type="preferences" version="1" name="*"
> Module Registered: type="camera" version="1" name="*"
> Module Registered: type="radiant" version="1" name="*"
> Module Registered: type="patch" version="1" name="quake3"
> Module Registered: type="patch" version="1" name="doom3"
> Module Registered: type="patch" version="1" name="def2doom3"
> Module Registered: type="scriptlib" version="1" name="*"
> Module Registered: type="namespace" version="1" name="*"
> Module Registered: type="gtkgl" version="1" name="*"
> Module Registered: type="filters" version="1" name="*"
> Module Registered: type="filetypes" version="1" name="*"
> Module Registered: type="eclass" version="1" name="xml"
> Module Registered: type="eclassmanager" version="1" name="halflife"
> Module Registered: type="eclassmanager" version="1" name="doom3"
> Module Registered: type="eclass" version="1" name="def"
> Module Registered: type="eclassmanager" version="1" name="quake3"
> Module Registered: type="brush" version="1" name="doom3"
> Module Registered: type="brush" version="1" name="quake4"
> Module Registered: type="brush" version="1" name="quake3"
> Module Registered: type="brush" version="1" name="quake2"
> Module Registered: type="brush" version="1" name="quake3bp"
> Module Registered: type="brush" version="1" name="quake"
> Module Registered: type="brush" version="1" name="halflife"
> Module Initialising: 'radiant' '*'
> Module Ready: 'radiant' '*'
> Module Initialising: 'VFS' '*'
> Module Initialising: 'archive' 'pk4'
> Module Ready: 'archive' 'pk4'
> Module Ready: 'VFS' '*'
> Module Initialising: 'entity' 'doom3'
> Module Initialising: 'qgl' '*'
> Module Ready: 'qgl' '*'
> Module Initialising: 'undo' '*'
> Module Initialising: 'preferences' '*'
> Module Ready: 'preferences' '*'
> Module Ready: 'undo' '*'
> Module Initialising: 'scenegraph' '*'
> Module Ready: 'scenegraph' '*'
> Module Initialising: 'renderstate' '*'
> Module Initialising: 'shaders' 'doom3'
> Module Initialising: 'textures' '*'
> Module Initialising: 'image' 'tga'
> Module Ready: 'image' 'tga'
> Module Initialising: 'image' 'jpg'
> Module Ready: 'image' 'jpg'
> Module Initialising: 'image' 'dds'
> Module Ready: 'image' 'dds'
> Module Ready: 'textures' '*'
> Module Initialising: 'scriptlib' '*'
> Module Ready: 'scriptlib' '*'
> Module Initialising: 'image' 'bmp'
> Module Ready: 'image' 'bmp'
> Module Ready: 'shaders' 'doom3'
> Module Ready: 'renderstate' '*'
> Module Initialising: 'selection' '*'
> Module Ready: 'selection' '*'
> Module Initialising: 'reference' '*'
> Module Initialising: 'filetypes' '*'
> Module Ready: 'filetypes' '*'
> Module Initialising: 'model' 'lwo'
> Module Ready: 'model' 'lwo'
> Module Initialising: 'model' 'ase'
> Module Ready: 'model' 'ase'
> Module Initialising: 'model' 'md5mesh'
> Module Ready: 'model' 'md5mesh'
> Module Initialising: 'map' 'mapdoom3'
> Module Initialising: 'eclassmanager' 'doom3'
> Module Ready: 'eclassmanager' 'doom3'
> Module Initialising: 'brush' 'doom3'
> Module Initialising: 'filters' '*'
> Module Ready: 'filters' '*'
> Module Ready: 'brush' 'doom3'
> Module Initialising: 'patch' 'def2doom3'
> Module Ready: 'patch' 'def2doom3'
> Module Initialising: 'patch' 'doom3'
> Module Ready: 'patch' 'doom3'
> Module Ready: 'map' 'mapdoom3'
> Module Ready: 'reference' '*'
> Module Initialising: 'namespace' '*'
> Module Ready: 'namespace' '*'
> Module Initialising: 'modelskin' '*'
> Module Ready: 'modelskin' '*'
> Module Ready: 'entity' 'doom3'
> vfs directory: /home/(****)/.doom3/base/
> pak file: /home/(****)/.doom3/base/viavga_dm3.pk4
> pak file: /home/(****)/.doom3/base/viavga_d3_bench.pk4
> pak file: /home/(****)/.doom3/base/QXD3SP1.PK4
> pak file: /home/(****)/.doom3/base/MAP_THOMASC.PK4
> pak file: /home/(****)/.doom3/base/KAISER_1D3.PK4
> pak file: /home/(****)/.doom3/base/HEX_EXECQUART.PK4
> pak file: /home/(****)/.doom3/base/FINAL_KEY.PK4
> pak file: /home/(****)/.doom3/base/ENCELADUS.PK4
> pak file: /home/(****)/.doom3/base/DBZ.PK4
> pak file: /home/(****)/.doom3/base/BJA_GENETIC.PK4
> vfs directory: /usr/local/games/doom3/base/
> pak file: /usr/local/games/doom3/base/pak007.pk4
> pak file: /usr/local/games/doom3/base/pak006.pk4
> pak file: /usr/local/games/doom3/base/pak005.pk4
> pak file: /usr/local/games/doom3/base/pak004.pk4
> pak file: /usr/local/games/doom3/base/pak003.pk4
> pak file: /usr/local/games/doom3/base/pak002.pk4
> pak file: /usr/local/games/doom3/base/pak001.pk4
> pak file: /usr/local/games/doom3/base/pak000.pk4
> pak file: /usr/local/games/doom3/base/game03.pk4
> pak file: /usr/local/games/doom3/base/game02.pk4
> pak file: /usr/local/games/doom3/base/game01.pk4
> pak file: /usr/local/games/doom3/base/game00.pk4
> filesystem initialised
> searching vfs directory "def" for *.def
> parsing entity classes from "viavga_dm3.def"
> parsing entity classes from "viavga_d3_bench.def"
> parsing entity classes from "monster_demon_pinky_spectre.def"
> parsing entity classes from "map_thomasc_dm.def"
> parsing entity classes from "kaiser_1d3.def"
> parsing entity classes from "obihb_little_girl.def"
> parsing entity classes from "obihb_monster_shambler.def"
> parsing entity classes from "monster_demon_vulgar.def"
> parsing entity classes from "mp.def"
> parsing entity classes from "ammo.def"
> parsing entity classes from "func.def"
> parsing entity classes from "items.def"
> parsing entity classes from "maps.def"
> parsing entity classes from "moveable.def"
> parsing entity classes from "weapon_fists.def"
> parsing entity classes from "weapon_flashlight.def"
> parsing entity classes from "aas.def"
> parsing entity classes from "bloopers.def"
> parsing entity classes from "cache.def"
> parsing entity classes from "char_sentry.def"
> parsing entity classes from "characters.def"
> parsing entity classes from "characters_eric.def"
> parsing entity classes from "characters_james.def"
> parsing entity classes from "chartest.def"
> parsing entity classes from "cinematics.def"
> parsing entity classes from "commo_hellgoo1.def"
> parsing entity classes from "damage.def"
> parsing entity classes from "debris.def"
> parsing entity classes from "env.def"
> parsing entity classes from "env_eric.def"
> parsing entity classes from "gibs.def"
> parsing entity classes from "heads.def"
> parsing entity classes from "hellhole_seneca.def"
> parsing entity classes from "info.def"
> parsing entity classes from "johnc.def"
> parsing entity classes from "map_admin.def"
> parsing entity classes from "map_alphalabs1.def"
> parsing entity classes from "map_alphalabs2.def"
> parsing entity classes from "map_alphalabs3.def"
> parsing entity classes from "map_alphalabs4.def"
> parsing entity classes from "map_caverns2.def"
> parsing entity classes from "map_comm1.def"
> parsing entity classes from "map_commoutside.def"
> parsing entity classes from "map_cpu1.def"
> parsing entity classes from "map_cpuboss.def"
> parsing entity classes from "map_delta1.def"
> parsing entity classes from "map_delta2a.def"
> parsing entity classes from "map_delta2b.def"
> parsing entity classes from "map_delta3.def"
> parsing entity classes from "map_delta4.def"
> parsing entity classes from "map_delta5.def"
> parsing entity classes from "map_enpro.def"
> parsing entity classes from "map_fragchamber.def"
> parsing entity classes from "map_hell1.def"
> parsing entity classes from "map_hellhole.def"
> parsing entity classes from "map_intro.def"
> parsing entity classes from "map_maledict.def"
> parsing entity classes from "map_marscity.def"
> parsing entity classes from "map_marscity2.def"
> parsing entity classes from "map_monorail.def"
> parsing entity classes from "map_recycling.def"
> parsing entity classes from "map_recycling2.def"
> parsing entity classes from "map_site3.def"
> parsing entity classes from "map_space.def"
> parsing entity classes from "map_underground.def"
> parsing entity classes from "misc.def"
> parsing entity classes from "monster_boss_cyberdemon.def"
> parsing entity classes from "monster_boss_guardian.def"
> parsing entity classes from "monster_boss_guardian_seeker.def"
> parsing entity classes from "monster_boss_maledict.def"
> parsing entity classes from "monster_boss_sabaoth.def"
> parsing entity classes from "monster_boss_vagary.def"
> parsing entity classes from "monster_default.def"
> parsing entity classes from "monster_demon_archvile.def"
> parsing entity classes from "monster_demon_cherub.def"
> parsing entity classes from "monster_demon_d3xp_bruiser.def"
> parsing entity classes from "monster_demon_hellknight.def"
> parsing entity classes from "monster_demon_imp.def"
> parsing entity classes from "monster_demon_maggot.def"
> parsing entity classes from "monster_demon_mancubus.def"
> parsing entity classes from "monster_demon_pinky.def"
> parsing entity classes from "monster_demon_revenant.def"
> parsing entity classes from "monster_demon_sentry.def"
> parsing entity classes from "monster_demon_tick.def"
> parsing entity classes from "monster_demon_trite.def"
> parsing entity classes from "monster_demon_wraith.def"
> parsing entity classes from "monster_flying_cacodemon.def"
> parsing entity classes from "monster_flying_lostsoul.def"
> parsing entity classes from "monster_turret.def"
> parsing entity classes from "monster_zombie_base.def"
> parsing entity classes from "monster_zombie_bernie.def"
> parsing entity classes from "monster_zombie_boney.def"
> parsing entity classes from "monster_zombie_chainsaw.def"
> parsing entity classes from "monster_zombie_commando.def"
> parsing entity classes from "monster_zombie_commando_cgun.def"
> parsing entity classes from "monster_zombie_fat.def"
> parsing entity classes from "monster_zombie_fem.def"
> parsing entity classes from "monster_zombie_generic.def"
> parsing entity classes from "monster_zombie_jumpsuit.def"
> parsing entity classes from "monster_zombie_maint.def"
> parsing entity classes from "monster_zombie_morgue.def"
> parsing entity classes from "monster_zombie_sawyer.def"
> parsing entity classes from "monster_zsec_machinegun.def"
> parsing entity classes from "monster_zsec_pistol.def"
> parsing entity classes from "monster_zsec_shield.def"
> parsing entity classes from "monster_zsec_shotgun.def"
> parsing entity classes from "moveable_items.def"
> parsing entity classes from "mpsounds.def"
> parsing entity classes from "npcs.def"
> parsing entity classes from "npcs_james.def"
> parsing entity classes from "path.def"
> parsing entity classes from "pda.def"
> parsing entity classes from "player.def"
> parsing entity classes from "player_cinematics.def"
> parsing entity classes from "powerups.def"
> parsing entity classes from "recycling1_seneca.def"
> parsing entity classes from "screenshots.def"
> parsing entity classes from "target.def"
> parsing entity classes from "test.def"
> parsing entity classes from "triggers.def"
> parsing entity classes from "weapon_bfg.def"
> parsing entity classes from "weapon_chaingun.def"
> parsing entity classes from "weapon_chainsaw.def"
> parsing entity classes from "weapon_handgrenade.def"
> parsing entity classes from "weapon_machinegun.def"
> parsing entity classes from "weapon_pda.def"
> parsing entity classes from "weapon_pistol.def"
> parsing entity classes from "weapon_plasmagun.def"
> parsing entity classes from "weapon_rocketlauncher.def"
> parsing entity classes from "weapon_shotgun.def"
> parsing entity classes from "weapon_soulcube.def"
> model intro_scientist inherits unknown model char_npc
> failed to find entityDef "char_labcoat_young" inherited by "intro_scientist"
> parsing skins from "skins_thomasc.skin"
> parsing skins from "kaiser_1d3.skin"
> parsing skins from "obihb_shambler.skin"
> parsing skins from "skins_characters_player.skin"
> parsing skins from "skins.skin"
> parsing skins from "skins_characters_npcs.skin"
> parsing skins from "skins_characters_suit.skin"
> parsing skins from "skins_characters_suit_old.skin"
> parsing skins from "skins_models_chars_labcoat.skin"
> parsing skins from "skins_models_chars_maint.skin"
> parsing skins from "skins_models_chars_marine.skin"
> parsing skins from "skins_models_chars_sarge.skin"
> parsing skins from "skins_models_chars_security.skin"
> parsing skins from "skins_models_chars_suit.skin"
> parsing skins from "skins_models_mapobjects.skin"
> parsing skins from "skins_models_mapobjects_doors_hazdoor1.skin"
> parsing skins from "skins_models_monsters.skin"
> parsing skins from "skins_models_props.skin"
> parsing skins from "skins_models_weapons.skin"
> parsing skins from "skins_monsters_zombie_chaingun.skin"
> parsing skins from "skins_monsters_zombies.skin"
> parsing skins from "skins_npcs.skin"
> parsing skins from "skins_player.skin"
> parsing skins from "skins_poppy.skin"
> parsing skins from "skins_security.skin"
> parsing skins from "skins_teleporter.skin"
> parsing skins from "skins_uacmarine.skin"
> parsing skins from "skins_zcc.skin"
> parsing skins from "skins_zmaint.skin"
> parsing skins from "skins_zsec.skin"
> Parsing shaderfile materials/viavga_dm2.mtr
> Parsing shaderfile materials/pinky_spectre.mtr
> Parsing shaderfile materials/thomasc.mtr
> Parsing shaderfile materials/kaiser_1d3.mtr
> Parsing shaderfile materials/buckstuff.mtr
> Parsing shaderfile materials/exec.mtr
> Parsing shaderfile materials/obihb_little_girl.mtr
> Parsing shaderfile materials/obihb_pool_cue.mtr
> Parsing shaderfile materials/obihb_shambler.mtr
> Parsing shaderfile materials/z13_sptest.mtr
> Parsing shaderfile materials/dbz.mtr
> Parsing shaderfile materials/new.mtr
> Parsing shaderfile materials/water.mtr
> Parsing shaderfile materials/gen_fern.mtr
> Parsing shaderfile materials/gen_plant.mtr
> Parsing shaderfile materials/gen_textures_different.mtr
> WARNING: shader textures/genetic/different/lichtschalter1_d.tga is already in
> memory, definition in materials/gen_textures_different.mtr ignored.
> Parsing shaderfile materials/gen_textures_door.mtr
> Parsing shaderfile materials/gen_textures_floor.mtr
> WARNING: shader textures/genetic/floor/PAT0006_grey_blue_d.tga is already in
> memory, definition in materials/gen_textures_floor.mtr ignored.
> Parsing shaderfile materials/gen_textures_glass.mtr
> Parsing shaderfile materials/gen_textures_plants.mtr
> Parsing shaderfile materials/gen_textures_signs.mtr
> Parsing shaderfile materials/gen_textures_skies.mtr
> Parsing shaderfile materials/gen_textures_trim.mtr
> Parsing shaderfile materials/gen_textures_wall.mtr
> Parsing shaderfile materials/gen_textures_window.mtr
> Parsing shaderfile materials/gen_tree.mtr
> Parsing shaderfile materials/sfx_multiplayer.mtr
> Parsing shaderfile materials/berserkhelmet.mtr
> Parsing shaderfile materials/andy.mtr
> Parsing shaderfile materials/patd.mtr
> Parsing shaderfile materials/aaduffyTest.mtr
> Parsing shaderfile materials/alphalabs.mtr
> Parsing shaderfile materials/atest.mtr
> Parsing shaderfile materials/base_door.mtr
> Parsing shaderfile materials/base_floor.mtr
> Parsing shaderfile materials/base_light.mtr
> Parsing shaderfile materials/base_trim.mtr
> Parsing shaderfile materials/base_wall.mtr
> Parsing shaderfile materials/caves.mtr
> Parsing shaderfile materials/char_common.mtr
> Parsing shaderfile materials/characters.mtr
> Parsing shaderfile materials/decals.mtr
> Parsing shaderfile materials/door.mtr
> Parsing shaderfile materials/duffyTest.mtr
> Parsing shaderfile materials/fogs.mtr
> Parsing shaderfile materials/gfx.mtr
> Parsing shaderfile materials/glass.mtr
> Parsing shaderfile materials/hell.mtr
> Parsing shaderfile materials/invisible.mtr
> Parsing shaderfile materials/jerry.mtr
> Parsing shaderfile materials/kentest.mtr
> Parsing shaderfile materials/ktest.mtr
> Parsing shaderfile materials/lab.mtr
> Parsing shaderfile materials/lab_floor.mtr
> Parsing shaderfile materials/lights.mtr
> Parsing shaderfile materials/mal.mtr
> Parsing shaderfile materials/mapobjects.mtr
> Parsing shaderfile materials/Maxtextures.mtr
> Parsing shaderfile materials/monsters.mtr
> Parsing shaderfile materials/morgue.mtr
> Parsing shaderfile materials/mp_gui.mtr
> Parsing shaderfile materials/mp_lights.mtr
> Parsing shaderfile materials/mre.mtr
> Parsing shaderfile materials/object.mtr
> Parsing shaderfile materials/outside.mtr
> Parsing shaderfile materials/patricktest.mtr
> Parsing shaderfile materials/pdtest.mtr
> Parsing shaderfile materials/phook.mtr
> Parsing shaderfile materials/recyc_door.mtr
> Parsing shaderfile materials/recyc_floor.mtr
> Parsing shaderfile materials/recyc_light.mtr
> Parsing shaderfile materials/recyc_trim.mtr
> Parsing shaderfile materials/recyc_wall.mtr
> Parsing shaderfile materials/rock.mtr
> Parsing shaderfile materials/senetemp.mtr
> Parsing shaderfile materials/sfx.mtr
> Parsing shaderfile materials/shaderDemo.mtr
> Parsing shaderfile materials/skies.mtr
> Parsing shaderfile materials/sound.mtr
> Parsing shaderfile materials/specialcase.mtr
> Parsing shaderfile materials/stevetest.mtr
> Parsing shaderfile materials/stone.mtr
> Parsing shaderfile materials/testInteractions.mtr
> Parsing shaderfile materials/tim.mtr
> Parsing shaderfile materials/tools.mtr
> Parsing shaderfile materials/vehicles.mtr
> Parsing shaderfile materials/video.mtr
> Parsing shaderfile materials/vp_materials.mtr
> Parsing shaderfile materials/washroom.mtr
> Parsing shaderfile materials/weapons.mtr
> Parsing shaderfile materials/zgraeme.mtr
> loading custom shortcuts list from
> "/home/(****)/.radiant/1.5.0/doom3.game/shortcuts.ini"
> commands import: data version 1.0 is compatible with code version 1.0
> parsed 144 custom shortcuts
> Processing .xlink file '/opt/gtkradiant/global.xlink'
> '/opt/gtkradiant/doom3.game/game.xlink' not found
> OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
> GL_VENDOR: NVIDIA Corporation
> GL_RENDERER: GeForce FX 5700LE/AGP/SSE/3DNOW!
> GL_VERSION: 2.0.1 NVIDIA 81.78
> GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
> GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel
> GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
> GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
> GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100
> GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map
> GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
> GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix
> GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
> GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
> GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
> GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
> GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
> GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
> GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object
> GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
> GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette
> GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
> GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
> GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias
> GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array
> GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
> GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
> GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
> GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float
> GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query
> GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
> GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
> GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
> GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader
> GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
> GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
> GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap
> GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
> Loaded Texture: "/opt/gtkradiant/bitmaps/notex.bmp"
> Loaded Texture: "/opt/gtkradiant/bitmaps/shadernotex.bmp"
> Loaded Texture: "lights/squarelight1a"
> Loaded Texture: "lights/squarelight1"
> ############################################################################
> It fails while loading texture. This happens with all other games as well.
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