[Gtkradiant] [Bug 1117] Filtering models in ET doesn't filter
misc_gamemodels
bugzilla-daemon at zerowing.idsoftware.com
bugzilla-daemon at zerowing.idsoftware.com
Tue Dec 26 12:06:47 CST 2006
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1117
shaderman at gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From shaderman at gmx.net 2006-12-26 12:06 -------
Index: plugins/entity/entity.cpp
===================================================================
--- plugins/entity/entity.cpp (revision 128)
+++ plugins/entity/entity.cpp (working copy)
@@ -305,6 +305,7 @@
filter_entity_classname g_filter_entity_func_group("func_group");
filter_entity_classname g_filter_entity_light("light");
filter_entity_classname g_filter_entity_misc_model("misc_model");
+filter_entity_classname g_filter_entity_misc_gamemodel("misc_gamemodel");
filter_entity_classgroup g_filter_entity_trigger("trigger_");
filter_entity_classgroup g_filter_entity_path("path_");
@@ -326,8 +327,9 @@
add_entity_filter(g_filter_entity_world, EXCLUDE_WORLD);
add_entity_filter(g_filter_entity_func_group, EXCLUDE_WORLD);
add_entity_filter(g_filter_entity_world, EXCLUDE_ENT, true);
- add_entity_filter(g_filter_entity_trigger, EXCLUDE_TRIGGERS);
+ add_entity_filter(g_filter_entity_trigger, EXCLUDE_TRIGGERS);
add_entity_filter(g_filter_entity_misc_model, EXCLUDE_MODELS);
+ add_entity_filter(g_filter_entity_misc_gamemodel, EXCLUDE_MODELS);
add_entity_filter(g_filter_entity_doom3model, EXCLUDE_MODELS);
add_entity_filter(g_filter_entity_light, EXCLUDE_LIGHTS);
add_entity_filter(g_filter_entity_path, EXCLUDE_PATHS);
--
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