[Gtkradiant] revision 5149 STVEF Pack

Michael Kluskens mkluskens at starpower.net
Mon Apr 25 19:22:47 CDT 2005


On Apr 25, 2005, at 1:00 PM,
>
> I've built GtkRadiant revision 5149 on OS X 10.3.9, using "scons
> BUILD=debug SETUP=0"
> ...
> That gets me to an error message of "failed to parse default build
> commands: stvef.game/default_build_menu.xml" which is a nonfatal error
> but the build menu empty as a result.

Using the files from q3 as a reference I corrected the 
default_build_menu.xml file enough that I don't get errors but I'm 
fairly certain something is still wrong as the build menu is blank and 
the texture list is empty.  In comparison using the setup for Q3 I get 
a texture list and a full build menu.  My modified files included 
below:

<?xml version="1.0"?>
<game
   type="stvef"
   index="5"
   name="Star Trek Voyager : Elite Force"
   enginepath_win32="C:/Program Files/Raven/Star Trek Voyager Elite 
Force/"
   enginepath_linux="/usr/local/games/stvef/"
   enginepath_macos="/Applications/EliteForce/"
   engine_win32="stvoy.exe"
   engine_linux="stvoy"
   engine_macos="Elite Force Carbon"
   mp_engine_win32="stvoyHM.exe"
   mp_engine_linux="stvoyHM"
   mp_engine_macos="Elite Force HM XP"
   prefix=".ef"
   basegame="baseEF"
   basegamename="Star Trek Voyager : Elite Force"
   unknowngamename="Custom Elite Force modification"
   show_gamemode="1"
   eclass_filter_gamemode="1"
   eclass_mp_prefix="hm_"
   archivetypes="pk3"
   entities="quake3"
   shaders="quake3"
   texturetypes="tga jpg"
   modeltypes="md3 ase lwo obj 3ds picoterrain"
   maptypes="mapq3"
   brushtypes="quake3"
   patchtypes="quake3"
   entityclass="quake3"
   entityclasstype="def"
/>

<?xml version="2.0"?>
<!--
build commands
[RadiantPath]: path to Radiant .. C:\Program Files\Gtkradiant
[EnginePath]: path to the engine .. C:\quake3\ C:\Program Files\Quake 
III Arena\ /usr/local/games/quake3/
-->
<project version="2.0">
<var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" -v<cond 
value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game ef 
-fs_basepath "[EnginePath]"<cond value="[GameName]"> -fs_game 
[GameName]</cond> </var>
<build name="Q3Map2: (single) BSP -meta">
<command>[q3map2] -meta "[MapFile]"</command>
</build>
<build name="Q3Map2: (single) -vis">
<command>[q3map2] -vis "[MapFile]"</command>
</build>
<build name="Q3Map2: (single test) -vis -fast">
<command>[q3map2] -vis -fast "[MapFile]"</command>
</build>
<build name="Q3Map2: (single test) -light -faster">
<command>[q3map2] -light -faster "[MapFile]"</command>
</build>
<build name="Q3Map2: (single test) -light -fast">
<command>[q3map2] -light -fast "[MapFile]"</command>
</build>
<build name="Q3Map2: (single) -light -fast -super 2">
<command>[q3map2] -light -fast -super 2 "[MapFile]"</command>
</build>
<build name="Q3Map2: (single) -light -fast -super 2 -filter">
<command>[q3map2] -light -fast -super 2 -filter "[MapFile]"</command>
</build>
<build name="Q3Map2: (single) -light -fast -super 2 -filter -bounce 8">
<command>[q3map2] -light -fast -super 2 -filter -bounce 8 
"[MapFile]"</command>
</build>
<build name="Q3Map2: (test) BSP -meta, -vis, -light -fast -filter">
<command>[q3map2] -meta "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -fast -filter "[MapFile]"</command>
</build>
<build name="Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 
2 -filter">
<command>[q3map2] -meta "[MapFile]"</command>
<command>[q3map2] -vis -saveprt -fast "[MapFile]"</command>
<command>[q3map2] -light -fast -super 2 -filter "[MapFile]"</command>
</build>
<build name="Q3Map2: (final) BSP -meta, -vis, -light -fast -filter 
-super 2">
<command>[q3map2] -meta "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -fast -filter -super 2 "[MapFile]"</command>
</build>
<build name="Q3Map2: (final) BSP -meta, -vis, -light -fast -filter 
-super 2">
<command>[q3map2] -meta "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -fast -filter -super 2 "[MapFile]"</command>
</build>
<build name="Q3Map2: (final) BSP -meta, -vis, -light -fast -filter 
-super 2 -bounce 8">
<command>[q3map2] -meta "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -fast -super 2 -filter -bounce 8 
"[MapFile]"</command>
</build>
<build name="Q3Map2: (simulate old style -light -extra) BSP -meta, 
-vis, -light -super 2">
<command>[q3map2] -meta "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -super 2 "[MapFile]"</command>
</build>
</project>



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