[Gtkradiant] (no subject)
Michael Kluskens
mkluskens at starpower.net
Sun Apr 24 14:42:07 CDT 2005
I've built GtkRadiant revision 5149 on OS X 10.3.9, using "scons
BUILD=debug SETUP=0" (as noted in the bug list SETUP=1 does not work
but it's still listed on the OS X web page, the compile fails when the
script is looking for archivepak.so)
I think the following noncritical changes should be made to the game
files:
file: q3bp.game <change>
enginepath_macos="/Applications/Quake3/"
file: q3.game <change>
enginepath_macos="/Applications/Quake3/"
I'm having trouble getting STVEFPack working. Other than the first
line I doubt the issues are platform specific.
I added the following lines to "stvef.game" (only the first two lines
are not pure guesses from q3.game)
enginepath_macos="/Applications/EliteForce/"
archivetypes="pk3"
entities="quake3"
shaders="quake3"
texturetypes="tga jpg"
modeltypes="md3 ase lwo obj 3ds picoterrain"
maptypes="mapq3"
brushtypes="quake3"
patchtypes="quake3"
entityclass="quake3"
entityclasstype="def"
That gets me to an error message of "failed to parse default build
commands: stvef.game/default_build_menu.xml" which is a nonfatal error
but the build menu empty as a result. The problem is not obvious to
me.
I also added:
engine_macos="Elite Force Carbon"
mp_engine_macos="Elite Force HM XP"
to stvef.game.
I noticed I'm not seeing the texture list like I have in 1.4.0. I
remember this was tricky in 1.4.0 and I no longer remember what radiant
files I modified to get the textures listed.
My configuration: Xcode 1.5 with patches, fink unstable, scons
0.96.1-1. I have GtkRadiant 1.4.0 working on OS X 10.3.9 and have made
a test map for STVEF using it.
Michael
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