[Gtkradiant] CVS: Q3Map 2.5.3, SOF2/JK2 light styles
Randy Reddig,,,
gtkradiant@zerowing.idsoftware.com
Sat, 08 Mar 2003 14:47:33 -0600
This is a mixed plain/HTML MIME encoded message.
--104715645322231
Content-Type: text/plain
User : ydnar
Root : zerowing:/cvs
Date : 2003/03/08 14:47:18
Q3Map 2.5.3, SOF2/JK2 light styles
--
GtkRadiant/tools/quake3/q3map2/changelog.q3map2.txt
1.6 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/changelog.q3map2.txt?rev=1.6
diff :
! 2.5.2 (2003-02-18)
- Fixed crash bugs with global map fog
- Model loading really only warns once now
--- 1,23 ----
Q3Map2 Version History + Changelog (Reverse Chronological Order)
! 2.5.3 (2003-03-07)
!
! - New: SOF2/JK2 light styles now supported
! - New: q3map_lightStyle N to set shader lightstyles
! - New: Tenebrae 2 support via -game tenebrae
! - New: -light -deluxe and -debugdeluxe for Tenebrae "deluxemap" static
! lighting algorithm
! - Light envelopes now properly clipped to the PVS
! - q3map_vertexScale re-enabled (scales vertex lighting per-shader)
! - Minor bug in brush bevel code corrected
! - Brushes from func_group entities are correctly sorted on insertion
! - Fixed a couple misc warnings to print "percent" instead of "%"
! - Added -custinfoparms support to -light mode to suppress warnings
! - _minlight, _minvertexlight and _mingridlight order independent, and now
! allow for values of 0
!
!
! 2.5.2 (2003-02-17)
- Fixed crash bugs with global map fog
- Model loading really only warns once now
1 file added :
GtkRadiant/tools/quake3/q3map2/game_tenebrae.h
1.1 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_tenebrae.h?rev=1.1
16 files modified :
GtkRadiant/tools/quake3/q3map2/bsp.c
1.7 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/bsp.c?rev=1.7
1.6 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/bsp.c?rev=1.6
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/bsp.c.diff?r1=1.6&r2=1.7
GtkRadiant/tools/quake3/q3map2/changelog.q3map2.txt
1.6 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/changelog.q3map2.txt?rev=1.6
1.5 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/changelog.q3map2.txt?rev=1.5
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/changelog.q3map2.txt.diff?r1=1.5&r2=1.6
GtkRadiant/tools/quake3/q3map2/game_ef.h
1.3 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_ef.h?rev=1.3
1.2 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_ef.h?rev=1.2
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_ef.h.diff?r1=1.2&r2=1.3
GtkRadiant/tools/quake3/q3map2/game_jk2.h
1.3 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_jk2.h?rev=1.3
1.2 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_jk2.h?rev=1.2
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_jk2.h.diff?r1=1.2&r2=1.3
GtkRadiant/tools/quake3/q3map2/game_quake3.h
1.3 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_quake3.h?rev=1.3
1.2 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_quake3.h?rev=1.2
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_quake3.h.diff?r1=1.2&r2=1.3
GtkRadiant/tools/quake3/q3map2/game_sof2.h
1.3 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_sof2.h?rev=1.3
1.2 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_sof2.h?rev=1.2
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_sof2.h.diff?r1=1.2&r2=1.3
GtkRadiant/tools/quake3/q3map2/game_wolf.h
1.3 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_wolf.h?rev=1.3
1.2 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_wolf.h?rev=1.2
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_wolf.h.diff?r1=1.2&r2=1.3
GtkRadiant/tools/quake3/q3map2/light.c
1.5 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light.c?rev=1.5
1.4 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light.c?rev=1.4
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light.c.diff?r1=1.4&r2=1.5
GtkRadiant/tools/quake3/q3map2/light_bounce.c
1.6 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light_bounce.c?rev=1.6
1.5 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light_bounce.c?rev=1.5
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light_bounce.c.diff?r1=1.5&r2=1.6
GtkRadiant/tools/quake3/q3map2/light_ydnar.c
1.6 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light_ydnar.c?rev=1.6
1.5 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light_ydnar.c?rev=1.5
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light_ydnar.c.diff?r1=1.5&r2=1.6
GtkRadiant/tools/quake3/q3map2/lightmaps_ydnar.c
1.7 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/lightmaps_ydnar.c?rev=1.7
1.6 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/lightmaps_ydnar.c?rev=1.6
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/lightmaps_ydnar.c.diff?r1=1.6&r2=1.7
GtkRadiant/tools/quake3/q3map2/map.c
1.6 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/map.c?rev=1.6
1.5 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/map.c?rev=1.5
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/map.c.diff?r1=1.5&r2=1.6
GtkRadiant/tools/quake3/q3map2/q3map2.h
1.6 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/q3map2.h?rev=1.6
1.5 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/q3map2.h?rev=1.5
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/q3map2.h.diff?r1=1.5&r2=1.6
GtkRadiant/tools/quake3/q3map2/shaders.c
1.5 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/shaders.c?rev=1.5
1.4 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/shaders.c?rev=1.4
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/shaders.c.diff?r1=1.4&r2=1.5
GtkRadiant/tools/quake3/q3map2/surface.c
1.6 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/surface.c?rev=1.6
1.5 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/surface.c?rev=1.5
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/surface.c.diff?r1=1.5&r2=1.6
GtkRadiant/tools/quake3/q3map2/surface_meta.c
1.5 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/surface_meta.c?rev=1.5
1.4 : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/surface_meta.c?rev=1.4
diff : http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/surface_meta.c.diff?r1=1.4&r2=1.5
--104715645322231
Content-Type: text/html
<html>
<head><title>CVS report</title></head>
<body bgcolor="#ffffff" text="#000000">
<table border=0 width="100%" cellspacing=0 cellpadding=0>
<tr>
<td align=left><b>Commit from <i>ydnar</i></b></td>
<td align=right valign=bottom>2003/03/08 14:47:18</td>
</tr>
</table>
<hr width="100%" size=2 noshade><br>
<code>
Q3Map 2.5.3, SOF2/JK2 light styles<br>
</code>
<hr width="100%" size=2 noshade><br>
<code>
<b>GtkRadiant/tools/quake3/q3map2/changelog.q3map2.txt</b>
<pre>
! 2.5.2 (2003-02-18)
- Fixed crash bugs with global map fog
- Model loading really only warns once now
--- 1,23 ----
Q3Map2 Version History + Changelog (Reverse Chronological Order)
! 2.5.3 (2003-03-07)
!
! - New: SOF2/JK2 light styles now supported
! - New: q3map_lightStyle N to set shader lightstyles
! - New: Tenebrae 2 support via -game tenebrae
! - New: -light -deluxe and -debugdeluxe for Tenebrae "deluxemap" static
! lighting algorithm
! - Light envelopes now properly clipped to the PVS
! - q3map_vertexScale re-enabled (scales vertex lighting per-shader)
! - Minor bug in brush bevel code corrected
! - Brushes from func_group entities are correctly sorted on insertion
! - Fixed a couple misc warnings to print "percent" instead of "%"
! - Added -custinfoparms support to -light mode to suppress warnings
! - _minlight, _minvertexlight and _mingridlight order independent, and now
! allow for values of 0
!
!
! 2.5.2 (2003-02-17)
- Fixed crash bugs with global map fog
- Model loading really only warns once now
</pre>
<table border=0 width="100%">
<tr>
<td colspan=5> </td>
</tr>
<tr bgcolor="#e0e0e0">
<td colspan=5 align=center><b>1 file added</b></td>
</tr>
<tr>
<td><b>Module</b></td>
<td><b>File name</b></td>
<td colspan=3><b>Version</b></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/game_tenebrae.h</code></td>
<td colspan=3><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_tenebrae.h?rev=1.1">1.1</a></td>
</tr>
<tr>
<td colspan=5> </td>
</tr>
<tr bgcolor="#e0e0e0">
<td colspan=5 align=center><b>16 files modified</b></td>
</tr>
<tr>
<td><b>Module</b></td>
<td><b>File name</b></td>
<td colspan=3><b>Version</b></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/bsp.c</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/bsp.c?rev=1.6">1.6</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/bsp.c.diff?r1=text&tr1=1.6&r2=text&tr2=1.7&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/bsp.c?rev=1.7">1.7</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/changelog.q3map2.txt</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/changelog.q3map2.txt?rev=1.5">1.5</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/changelog.q3map2.txt.diff?r1=text&tr1=1.5&r2=text&tr2=1.6&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/changelog.q3map2.txt?rev=1.6">1.6</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/game_ef.h</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_ef.h?rev=1.2">1.2</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_ef.h.diff?r1=text&tr1=1.2&r2=text&tr2=1.3&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_ef.h?rev=1.3">1.3</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/game_jk2.h</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_jk2.h?rev=1.2">1.2</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_jk2.h.diff?r1=text&tr1=1.2&r2=text&tr2=1.3&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_jk2.h?rev=1.3">1.3</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/game_quake3.h</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_quake3.h?rev=1.2">1.2</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_quake3.h.diff?r1=text&tr1=1.2&r2=text&tr2=1.3&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_quake3.h?rev=1.3">1.3</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/game_sof2.h</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_sof2.h?rev=1.2">1.2</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_sof2.h.diff?r1=text&tr1=1.2&r2=text&tr2=1.3&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_sof2.h?rev=1.3">1.3</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/game_wolf.h</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_wolf.h?rev=1.2">1.2</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_wolf.h.diff?r1=text&tr1=1.2&r2=text&tr2=1.3&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/game_wolf.h?rev=1.3">1.3</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/light.c</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light.c?rev=1.4">1.4</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light.c.diff?r1=text&tr1=1.4&r2=text&tr2=1.5&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light.c?rev=1.5">1.5</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/light_bounce.c</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light_bounce.c?rev=1.5">1.5</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light_bounce.c.diff?r1=text&tr1=1.5&r2=text&tr2=1.6&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light_bounce.c?rev=1.6">1.6</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/light_ydnar.c</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light_ydnar.c?rev=1.5">1.5</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light_ydnar.c.diff?r1=text&tr1=1.5&r2=text&tr2=1.6&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/light_ydnar.c?rev=1.6">1.6</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/lightmaps_ydnar.c</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/lightmaps_ydnar.c?rev=1.6">1.6</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/lightmaps_ydnar.c.diff?r1=text&tr1=1.6&r2=text&tr2=1.7&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/lightmaps_ydnar.c?rev=1.7">1.7</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/map.c</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/map.c?rev=1.5">1.5</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/map.c.diff?r1=text&tr1=1.5&r2=text&tr2=1.6&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/map.c?rev=1.6">1.6</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/q3map2.h</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/q3map2.h?rev=1.5">1.5</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/q3map2.h.diff?r1=text&tr1=1.5&r2=text&tr2=1.6&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/q3map2.h?rev=1.6">1.6</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/shaders.c</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/shaders.c?rev=1.4">1.4</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/shaders.c.diff?r1=text&tr1=1.4&r2=text&tr2=1.5&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/shaders.c?rev=1.5">1.5</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/surface.c</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/surface.c?rev=1.5">1.5</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/surface.c.diff?r1=text&tr1=1.5&r2=text&tr2=1.6&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/surface.c?rev=1.6">1.6</a></td>
</tr>
<tr>
<td><b>GtkRadiant</b></td>
<td><code>tools/quake3/q3map2/surface_meta.c</code></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/surface_meta.c?rev=1.4">1.4</a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/surface_meta.c.diff?r1=text&tr1=1.4&r2=text&tr2=1.5&f=h">>>></a></td>
<td><a href="http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/tools/quake3/q3map2/surface_meta.c?rev=1.5">1.5</a></td>
</tr>
</table>
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