[Gtkradiant] [Bug 846] depth testing
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Sun, 27 Jul 2003 17:19:12 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=846
------- Additional Comments From BasirorAoB@hotmail.com 2003-07-27 17:19 -------
Erm did you get something wrong i said 32 bits depth buffer are rest to 16 bit
this isn t just a claim i have tested this in my engine so don t come with
your theory we don t use stencil buffer so this can t happen
you don t know how nvidia graphic cards handle this internally
and as said above just try it your self with setting it to 24 bit on a gf card
and the problem is solved
no offense but i am programming opengl apps for over 2 years now the solution
is so easy that starting discussion about this is pointless
sorry if i have offended anyone