[Gtkradiant] extend light radius for light* entities
Timothee Besset
gtkradiant@zerowing.idsoftware.com
Mon, 14 Apr 2003 09:59:39 +0200
Yes I suppose we could do something along those lines. Since it's more or
less specific to Q1 support, you should add this on the Q1 item:
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=89
TTimo
On Mon, 14 Apr 2003 00:28:59 +0200
Tig <tigger@onemoremonkey.com> wrote:
> Would it be possible to extend the light radius code to include any
> entity that starts with 'light'. At the momenet radius and colour change
> only work with the classname 'light' but Quake has a number of light
> based entities (light_fluoro, light_globe, light_flame*, etc). I'm not
> sure if other games have light* entities so maybe this is a Q1 feature.
>
>
> _______________________________________________
> Gtkradiant mailing list
> Gtkradiant@zerowing.idsoftware.com
> http://zerowing.idsoftware.com/mailman/listinfo/gtkradiant
>