[Gtkradiant] extend light radius for light* entities

Tig gtkradiant@zerowing.idsoftware.com
Mon, 14 Apr 2003 00:28:59 +0200


Would it be possible to extend the light radius code to include any
entity that starts with 'light'. At the momenet radius and colour change
only work with the classname 'light' but Quake has a number of light
based entities (light_fluoro, light_globe, light_flame*, etc). I'm not
sure if other games have light* entities so maybe this is a Q1 feature.