[Gtkradiant] some results on texture compression
Timothee Besset
gtkradiant@zerowing.idsoftware.com
Mon, 23 Sep 2002 00:18:53 +0200
Yeah, with DXT1 here the texture is shredded. Some parts show up fine,
some textures aren't affected, some others don't even show. And some are
shredded (strips of black lines)
TTimo
Ryan Lahaie-Cohen wrote:
> I recall having noticed shredding and colour distortions using DXT1, but I
> chalked it up to driver issues...
>
> ----- Original Message -----
> From: "Timothee Besset" <ttimo@idsoftware.com>
> To: <gtkradiant@zerowing.idsoftware.com>
> Sent: Sunday, September 22, 2002 5:22 PM
> Subject: [Gtkradiant] some results on texture compression
>
>
>
>>I ran some memory usage tests on my GeForce3 under Win2k:
>>
>>- 1.2.10 and 1.2.11 have the same 30Mb VM size at start
>>
>>- 1.2.10 loading SoF2's airport set, 600Mb
>>
>>- 1.2.11 loading Sof2's airport set:
>>GL_ARB 122Mb
>>DXT1 78 Mb
>>DXT3 122Mb
>>DXT5 122Mb
>>
>>Huge difference with 1.2.10 obviously. DXT1 seems to be the more
>>compressive method, but the rendering of the texture is broken here. I'd
>>be curious to know if anyone gets broken texture rendering for any
>>compression combo.
>>
>>TTimo
>>
>>
>>
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