[Gtkradiant] some results on texture compression

Timothee Besset gtkradiant@zerowing.idsoftware.com
Mon, 23 Sep 2002 00:18:53 +0200


Yeah, with DXT1 here the texture is shredded. Some parts show up fine, 
some textures aren't affected, some others don't even show. And some are 
shredded (strips of black lines)

TTimo

Ryan Lahaie-Cohen wrote:
> I recall having noticed shredding and colour distortions using DXT1, but I
> chalked it up to driver issues...
> 
> ----- Original Message -----
> From: "Timothee Besset" <ttimo@idsoftware.com>
> To: <gtkradiant@zerowing.idsoftware.com>
> Sent: Sunday, September 22, 2002 5:22 PM
> Subject: [Gtkradiant] some results on texture compression
> 
> 
> 
>>I ran some memory usage tests on my GeForce3 under Win2k:
>>
>>- 1.2.10 and 1.2.11 have the same 30Mb VM size at start
>>
>>- 1.2.10 loading SoF2's airport set, 600Mb
>>
>>- 1.2.11 loading Sof2's airport set:
>>GL_ARB 122Mb
>>DXT1   78 Mb
>>DXT3   122Mb
>>DXT5   122Mb
>>
>>Huge difference with 1.2.10 obviously. DXT1 seems to be the more
>>compressive method, but the rendering of the texture is broken here. I'd
>>be curious to know if anyone gets broken texture rendering for any
>>compression combo.
>>
>>TTimo
>>
>>
>>
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> 
> 
> 
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