[Gtkradiant] [Bug 645] Lens Flare in Light Entity
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Sun, 27 Oct 2002 23:35:14 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=645
ydnar@shaderlab.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ydnar@shaderlab.com 2002-10-27 23:35 -------
In Q3Map 2.3.26.
- Added support for flares on entities. Use one of the following keys:
"_flare" "1" -- use default flare (different for each game)
"_flareshader" "path/to/flareshader" -- use a specific flare shader
Note: This only matters in SOF2/JK2 now. Make a light targetted (a spotlight)
to get it to aim the correct direction, otherwise it defaults to pointing
downward. You cannot have omnidirectional flares...
Note to Raven: ...unless you want to circumvent the DotProduct on a flare
surface's normal if it's set to { 0, 0, 0 } :)