[Gtkradiant] Re: Mohaa support in GTKRadiant, can i help ?
Anout 'RR2DO2' van Meer
gtkradiant@zerowing.idsoftware.com
Tue, 12 Nov 2002 01:48:52 -0000
It's less similar. For example you got a new primitive (the terrain one)
that you'd have to implement. Take a look at MohaaRad.
- Arnout
----- Original Message -----
From: <rmarc@sympatico.ca>
To: <gtkradiant@zerowing.idsoftware.com>
Sent: Monday, November 11, 2002 11:54 PM
Subject: Re: [Gtkradiant] Re: Mohaa support in GTKRadiant, can i help ?
> I can add this is very little time, assuming that it's similar to JK2,
SOF2, etc... I'm also adding CVS support (i.e. the SourceSafe menu in
JK2Radiant).
>
> riant
>
> >
> > From: Timothee Besset <timo@qeradiant.com>
> > Date: 2002/11/11 Mon PM 01:19:17 EST
> > To: "Duncan Weir" <me@duncanweir.co.uk>
> > CC: gtkradiant@zerowing.idsoftware.com
> > Subject: [Gtkradiant] Re: Mohaa support in GTKRadiant, can i help ?
> >
> > Hey
> >
> > Moh support has been sleeping for the past few months. GtkR developers
are
> > way too busy, and there wasn't enough interest to get the MoH stuff
done.
> > However I think it should be fairly straightforward to do. It would have
> > to be based on 1.3, which is the unstable/never released version of the
> > source.
> >
> > The right way to get into this, would to head to
zerowing.idsoftware.com,
> > subscribe to the win32 dev mailing list, get to the developer docs to
grab
> > GtkR 1.2 source and compile it:
> > http://www.qeradiant.com/faq/fom-serve/cache/116.html
> >
> > Once you have the 1.2 source working, switch to 1.3 code (which is a bit
> > different). 1.3 situation is a bit hectic right now, as we'd have to
merge
> > a LOT of things from 1.2 to get in a reliable situation. But we'll do
that
> > eventually. Best is to get hold of the devs on irc.telefragged.com
> > #qeradiant also.
> >
> > I created a zilla item to keep track also:
> > http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=678
> >
> > TTimo
> >
> > On Mon, 11 Nov 2002 18:06:15 -0000
> > "Duncan Weir" <me@duncanweir.co.uk> wrote:
> >
> > > Hi,
> > >
> > > For a long time now i've been checking out the qeradiant web site, and
have noted that your still not ready to offer support
> > > for Mohaa.
> > >
> > > Well i'd be very interested to help out with the development/support
for the Mohaa side, i'm heavily into modding for the Mohaa community ... and
that includes a full 3D BSP viewer of the Mohaa maps, a BSP -> Map
decompiler and just released, some SKB/SKD model importer/exporters for
Milkshape.
> > >
> > > You'll mainly find me on www.modtheater.com but you'll also find posts
and articles from/about me on www.planetmedalofhonor.com and
www.alliedassault.com
> > >
> > > I also have contact with the head programmer at 2015 who originally
developed the game, and Vexar @ EALA whos been doing the Spearhead maps and
is sorting out the SDK for the product.
> > >
> > > I'm based in the UK, and run a software develpment company, using
VC++, i've been programming for over 20 years, with 10 years commerical
experience.
> > >
> > > So basically i think i have many skills and much experience that could
benefit the Mohaa community by developing a version of GTK that can support
the Mohaa maps.
> > >
> > > If any of this interests you please contact me.
> > >
> > > Duncan Weir
> > > Aka Scorpio/ScorpioMidget
> > > I mainly hang around The Modding Theater http://www.modtheater.com
(The best Mohaa site).
> > >
> >
> > _______________________________________________
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> > Gtkradiant@zerowing.idsoftware.com
> > http://zerowing.idsoftware.com/mailman/listinfo/gtkradiant
> >
>
>
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