[Gtkradiant] Re: Gtkradiant digest, Vol 1 #386 - 9 msgs

M Stone gtkradiant@zerowing.idsoftware.com
Fri, 29 Mar 2002 13:51:49 -0500

I'm talking about buildings, houses, etc. that the player walks around in., 
but not any terrain.

At 06:16 AM 3/29/2002 -0600, you wrote:
>Are we talking about models (i.e. lightwave -> md3) or world geometry?
>models conversion is just a matter of knowing the formats and doing the
>conversion, world geometry is a much harder problem, and that's why
>there's radiant, because general modelers don't do world geometry like the
>compiler tools want it (i.e. volumic).