[Gtkradiant] [Bug 455] New: try q3ut2 mod setup
Tue, 26 Mar 2002 12:45:39 -0600
Hey, this is all news to us (or at least me). Being a developer for Urban
Terror, had I known earlier, I would have done something about
it. Sorry. I'll try to look into this matter, and see what the other
coders have to say (not sure if they're on this list or not)
Silicon Ice Development
On Tue, 26 Mar 2002 email@example.com wrote:
> Summary: try q3ut2 mod setup
> Product: GtkRadiant
> Version: 1.2-nightly
> OS/Version: All
> Status: NEW
> Severity: normal
> Priority: P2
> Component: editor
> AssignedTo: firstname.lastname@example.org
> ReportedBy: email@example.com
> It's a TC, so supposedly we should run with it as the base path?
> might be a problem actually, since the basegame is in the .game file?
> try with fs_game / try with basegame .. lookup the crash
> feedback welcome!
> To: "Timothee Besset" <firstname.lastname@example.org>
> Subject: Re: hi
> i have tried again, and reinsytalled all, read your link and others but it
> wont work. when i start gtk and everyting is set up corectly. it crashes.
> and i get a question under my xp-- if i want to send information to
> microsoft, and its a dump of error codes i think.
> when q3ut2 is a base folder and not baseq3. it will surely crash.
> can iu tell why?
> thank u any way...johan/sweden
> ----- Original Message -----
> From: "Timothee Besset" <email@example.com>
> To: "cybbe" <firstname.lastname@example.org>
> Cc: <email@example.com>
> Sent: Tuesday, March 26, 2002 8:41 AM
> Subject: Re: hi
> > Thanks for the bullshit
> > There's no problem with mod support that I know of. We've had mod support
> > in GtkRadiant for months. So, prior to saying that we don't support mods
> > in GtkRadiant, you should wonder were you fucked up yourself. I don't see
> > any interesting reports of problems on the link you gave me. If you can
> > come to us with precise information on what the problem is, then we can
> > fix. Perhaps I need to remind you that GtkRadiant is an open source
> > project, that it is a free tool, and that it evolves mostly from the
> > testing and feedback of it's users. That's not what I call useful feedback
> > in any case, but it can become so if you go the extra mile and give me
> > correct information.
> > It's not really my problem if there's no specific support for Urban
> > Terror. To me it sounds like someone (why us?) should put up a few good
> > tutorials. The Urban Terror team maybe? In any case we'd be happy to host
> > it on qeradiant.com, or at least to put some links from our site.
> > I have written a short summary on how mod support works. You will see for
> > yourself that it is extremely simple. Maybe this can be used as a base for
> > providing more mod-specific information.
> > http://www.qeradiant.com/faq/index.cgi?file=216
> > You can post this on the forum if you want. Let people know that it's
> > their own editor and that it doesn't fall from the sky.
> > regards
> > TTimo
> > On Tue, 26 Mar 2002 06:08:28 +0100
> > "cybbe" <firstname.lastname@example.org> wrote:
> > > why cant u get gtk to work with urban terror mod..
> > > there is hundreds of people tearing their hair of , in
> > > agony of that incompability.
> > > the use of another project and q3ut2 as a base folder is useless. gtk
> will crash.
> > > plez.....
> > >
> > > http://pub4.ezboard.com/furbanterrorcommunitydevelopers
> > >
> > > this is a forum for mapdevelopers , and 99% of the questions are pure
> gtk incompability.
> > >
> > > nothing personal, just some info if u want gtk to gett better than this.
> > >
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