[Gtkradiant] [Bug 455] New: try q3ut2 mod setup

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Tue, 26 Mar 2002 11:34:55 -0600


           Summary: try q3ut2 mod setup
           Product: GtkRadiant
           Version: 1.2-nightly
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P2
         Component: editor
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: ttimo@idsoftware.com

It's a TC, so supposedly we should run with it as the base path?
might be a problem actually, since the basegame is in the .game file?
try with fs_game / try with basegame .. lookup the crash
feedback welcome!


To: "Timothee Besset" <timo@qeradiant.com>
Subject: Re: hi 


i have tried again, and reinsytalled all, read your  link and others but it
wont work. when i start gtk and everyting is set up corectly. it crashes.
and i get a question under my xp-- if i want to send information to
microsoft, and its a dump of error codes i think.

when q3ut2 is a base folder and not baseq3. it will surely crash.
can iu tell why?

thank u any way...johan/sweden

----- Original Message -----
From: "Timothee Besset" <timo@qeradiant.com>
To: "cybbe" <silvergubben@hotmail.com>
Cc: <gtkradiant@zerowing.idsoftware.com>
Sent: Tuesday, March 26, 2002 8:41 AM
Subject: Re: hi

> Thanks for the bullshit
> There's no problem with mod support that I know of. We've had mod support
> in GtkRadiant for months. So, prior to saying that we don't support mods
> in GtkRadiant, you should wonder were you fucked up yourself. I don't see
> any interesting reports of problems on the link you gave me. If you can
> come to us with precise information on what the problem is, then we can
> fix. Perhaps I need to remind you that GtkRadiant is an open source
> project, that it is a free tool, and that it evolves mostly from the
> testing and feedback of it's users. That's not what I call useful feedback
> in any case, but it can become so if you go the extra mile and give me
> correct information.
> It's not really my problem if there's no specific support for Urban
> Terror. To me it sounds like someone (why us?) should put up a few good
> tutorials. The Urban Terror team maybe? In any case we'd be happy to host
> it on qeradiant.com, or at least to put some links from our site.
> I have written a short summary on how mod support works. You will see for
> yourself that it is extremely simple. Maybe this can be used as a base for
> providing more mod-specific information.
> http://www.qeradiant.com/faq/index.cgi?file=216
> You can post this on the forum if you want. Let people know that it's
> their own editor and that it doesn't fall from the sky.
> regards
> TTimo
> On Tue, 26 Mar 2002 06:08:28 +0100
> "cybbe" <silvergubben@hotmail.com> wrote:
> > why cant u get gtk to work with urban terror mod..
> > there is hundreds of people tearing their hair of , in
> > agony of that incompability.
> > the use of another project and q3ut2 as a base folder is useless. gtk
will crash.
> > plez.....
> >
> > http://pub4.ezboard.com/furbanterrorcommunitydevelopers
> >
> > this is a forum for mapdevelopers , and 99% of the questions are pure
gtk incompability.
> >
> > nothing personal, just some info if u want gtk to gett better than this.
> >

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