[Gtkradiant] misc_model & misc_gamemodel for wolf, lightJuniors & dlights
Fri, 1 Mar 2002 17:54:20 +0100
GtkRad doesn't display .mdc yet, that's probably why there are some
missing models. The light juniors need to be done too. Can you add two
seperate bugzilla items with the content from your mail?
On Fri, 1 Mar 2002 08:59:01 -0600
"jeremiah sypult" <firstname.lastname@example.org> wrote:
> greetings yet again,
> while mapediting wolf, misc_model's (model compiled in to the bsp) and their
> respecitve modelscale keys are working greatly.
> misc_gamemodels (model loaded in to the map upon game load and play) only
> show up as normal cube entities in the editor. I don't know if it is a .def
> issue or an editor code issue, but I imagine that misc_gamemodels should be
> rendered in the editor exactly as their misc_model counterparts. it's near
> impossible to know where to place the entities for misc_gamemodels since you
> can't see what they look like unless you make them misc_models first, and
> then rename them to misc_gamemodels.
> another thing is that lightJuniors -- lights that only affect the
> lightgrid -- are also rendered as normal cube entities -- it would be nice
> if they were rendered like they are in the WolfRadiant editor. You can see
> an image from WolfRad here,
> http://work.mindgrid.net/gtkradiant/lightjunior.gif. It would make it much
> easier to see and edit the lightJuniors, since lights with _color show up
> with that color applied to the diamond. I would also suggest the same thing
> for dlight entities as well, but making them represent more of the normal
> 'light' diamond, since they effect the lightmap, so as to not confuse
> people. or maybe another shape entirely is in order for dlights?
> just trying to make suggestions to help gtkradiant be better for editing
> these increasingly more complex maps :)
> take good care,
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