[Gtkradiant] [Bug 707] New: Changing between SP and HM modes - EF 1.2.11
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Wed, 04 Dec 2002 19:22:55 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=707
Summary: Changing between SP and HM modes - EF 1.2.11
Product: GtkRadiant
Version: 1.2
Platform: All
OS/Version: Windows 9x/ME
Status: NEW
Severity: blocker
Priority: P1
Component: editor
AssignedTo: ttimo@idsoftware.com
ReportedBy: awing1138@hotmail.com
Have version 1.2.11, and have been unablt to do Holomatch mapping, because the
editor refuses to give access to the HM entities, such as weapons and ammo.
Have verified that File | Project Settings... box reads Holo match mapping
mode, but the entities list remains unchanged, even after restarting the
program.
Emails are as follows:
> Upgrade to the newly released 1.2.11. Use the full setup to be sure to get
> all the media. http://www.qeradiant.com/index.php?data=files&files_id=48
> Report again and attach a console log if this is still happening..
good then, what we are missing from you is the console log?
the ideal thing to do would be to push a new bug item with the content of
these mails and the console log to the bug tracker..
(http://zerowing.idsoftware.com/bugzilla/)
TTimo
On Wed, 04 Dec 2002 16:35:13 -0800
"Stephan Kemper" <awing1138@hotmail.com> wrote:
>
>
>
>
>
>
> That didn't fix the problem, all I need to do is change the option in
File|Project Settings... right? I know it didn't work because the entities list
only shows SP items.
>
> ----Original Message Follows----
> From: Timothee Besset
> To: "Stephan Kemper"
> Subject: Re: [Gtkradiant] Fw: , GTKRadiant 1.2.10 (EF Version)
> Date: Wed, 4 Dec 2002 09:41:04 +0100
> Upgrade to the newly released 1.2.11. Use the full setup to be sure to get
> all the media. http://www.qeradiant.com/index.php?data=files&files_id=48
> Report again and attach a console log if this is still happening..
> regards
> TTimo
> On Tue, 03 Dec 2002 20:18:31 -0800
> "Stephan Kemper" wrote:
> > I made sure it was 1.2.10. What can I do?
> >
> > ----Original Message Follows----
> > From: Timothee Besset
> > To: awing1138@hotmail.com
> > CC: gtkradiant@zerowing.idsoftware.com
> > Subject: Re: [Gtkradiant] Fw: , GTKRadiant 1.2.10 (EF Version)
> > Date: Wed, 27 Nov 2002 16:19:37 +0100
> > Your bug report says 1.2.10, but we believe this issue was in 1.2.9 and
> > got fixed in last release. Please check your setup.
> > regards
> > TTimo
> > On Wed, 27 Nov 2002 10:09:18 -0500
> > "Ryan Marc Lahaie-Cohen" wrote:
> > > This was a problem with 1.2.9, but was fixed for 1.2.10 actually.
> > >
> > > riant
> > >
> > >
> > > ----- Original Message -----
> > > From: "Timothee Besset"
> > > To:
> > > Sent: Wednesday, November 27, 2002 9:40 AM
> > > Subject: [Gtkradiant] Fw: , GTKRadiant 1.2.10 (EF Version)
> > >
> > >
> > > > Does this ring a bell to anyone, or I should classify as 'user error'?
> > > >
> > > > TTimo
> > > >
> > > > Begin forwarded message:
> > > >
> > > > Date: Tue, 26 Nov 2002 23:41:37 -0800
> > > > From: "Stephan Kemper"
> > > > To:
> > > > Subject: GTKRadiant 1.2.10 (EF Version)
> > > >
> > > >
> > > > This is an editor question! For some reason, the project setting is Holo
> > > Match (which I want it to be) but it displays the SP entity list. This, as
> > > you can imagine, is not good for me, but I cannot find any websites that
> > > deal wit this problem. What can I do?
> > > >
Console Log:
Started logging to C:/PROGRAM FILES/GTKRADIANT/radiant.log
Today is: Wed Dec 04 17:11:30 2002
This is GtkRadiant '1.2.11' compiled Dec 1 2002
Offical qeradiant.com build
Running in network mode, prefs path set to 'C:/PROGRAM FILES/GTKRADIANT/'
game name : 'Star Trek Voyager : Elite Force'
game file : 'stvef.game'
game path : 'C:\Program Files\Raven\Star Trek Voyager Elite Force\Radiant/'
base game : 'baseEF'
engine path : 'C:\Program Files\Raven\Star Trek Voyager Elite Force\'
engine : 'stvoy.exe'
shaderlist : 'scripts/shaderlist.txt'
caulk shader: 'textures/common/caulk'
default texture scale: 0.5
Save project file 'C:\Program Files\Raven\Star Trek Voyager Elite
Force\baseEF/scripts\user3.qe4'
texture compression disabled by preferences settings
Autosaving snapshot...
Saving map to C:/Program Files/Raven/Star Trek Voyager Elite
Force/BaseEF/maps/snapshots/ussvger.map.395
Map_SaveFile: C:/Program Files/Raven/Star Trek Voyager Elite
Force/BaseEF/maps/snapshots/ussvger.map.395
Saved.
The snapshot files in C:/Program Files/Raven/Star Trek Voyager Elite
Force/BaseEF/maps/snapshots/ total more than 4 megabytes. You might consider
cleaning up.Autosaving snapshot...
Saving map to C:/Program Files/Raven/Star Trek Voyager Elite
Force/BaseEF/maps/snapshots/ussvger.map.396
Map_SaveFile: C:/Program Files/Raven/Star Trek Voyager Elite
Force/BaseEF/maps/snapshots/ussvger.map.396
Saved.
The snapshot files in C:/Program Files/Raven/Star Trek Voyager Elite
Force/BaseEF/maps/snapshots/ total more than 4 megabytes. You might consider
cleaning up.Running in network mode, prefs path set to 'C:/PROGRAM
FILES/GTKRADIANT/'
game name : 'Star Trek Voyager : Elite Force'
game file : 'stvef.game'
game path : 'C:\Program Files\Raven\Star Trek Voyager Elite Force\Radiant/'
base game : 'baseEF'
engine path : 'C:\Program Files\Raven\Star Trek Voyager Elite Force\'
engine : 'stvoy.exe'
shaderlist : 'scripts/shaderlist.txt'
caulk shader: 'textures/common/caulk'
default texture scale: 0.5
Save project file 'C:\Program Files\Raven\Star Trek Voyager Elite
Force\baseEF/scripts\user3.qe4'
texture compression disabled by preferences settings
Gdk-WARNING **: gdk_property_delete: General case not implemented
texture compression disabled by preferences settings
Start writing prefs
MRU_Save... OK
Done prefs
Gdk-WARNING **: gdkwindow-win32.c:989: SetParent failed: The operation
completed successfully.
Gdk-WARNING **: gdkwindow-win32.c:996: MoveWindow failed: The operation
completed successfully.
texture compression disabled by preferences settings
CleanUpEntities...Done.
Releasing brushes...Done.
Releasing entities...Done.
Freeing world entity...Done.
Shutdown VFS...Done.
FreeShaders...Done.
Shutting down GL ...Done.
Closing log file at Wed Dec 04 17:14:43 2002
This is changing from HM to SP and then back to HM again. Entity list did NOT
change contents.