[Gtkradiant] Fw: GTKRadiant Bug Report
Randy Reddig
gtkradiant@zerowing.idsoftware.com
Sun, 28 Apr 2002 15:35:35 -0700
Well, one could also surmise that the renderer has a bug...
Then again, the shaders aren't exactly the creme de la creme, with
plenty of "q3map_flareshader" and "light 1" abound.
We could make -flares on by default for -game wolf (as this bug seems
limited to RTCW). The penalty is a larger BSP and more surfaces to
potentially walk while rendering.
y
On Sunday, April 28, 2002, at 03:20 PM, Timothee Besset wrote:
> I don't understand how q3map not putting the flares in the final BSP
> could
> cause RTCW to hang if you look at the spot where the flare is supposed
> to
> be? Probably means that there are some remains, right?
>
> If that can not be completely erradicated, -flares should probably be on
> by default, just to be safe.
>
> TTimo
>
> On Sun, 28 Apr 2002 15:14:33 -0700
> Randy Reddig <ydnar@shaderlab.com> wrote:
>
>> This bug is really frustrating. It's been reported for a few months
>> now,
>> and I've released multiple builds that supposedly fix the problem.
>>
>> It has something to do with the old z-read light flares (MST_FLARE
>> dsurfs) in the BSP from Q3Test. Since neither Quake 3 nor RTCW render
>> them at all, I changed the code to completely suppress them.
>>
>> There is a -flares switch which re-enables them if used in the BSP
>> phase
>> of compilation.
>>
>> y
>>
>>
>>
>> On Sunday, April 28, 2002, at 01:07 PM, Timothee Besset wrote:
>>
>>> PS: I've asked for a sample map obbviously, because this isn't worth
>>> much
>>> as it is now anyway.
>>>
>>> TTimo
>>>
>>> On Sun, 28 Apr 2002 22:01:42 +0200
>>> Timothee Besset <ttimo@idsoftware.com> wrote:
>>>
>>>> Looks like the latest q3map 1.x we had released has some issues?
>>>> Anyone
>>>> has some insights?
>>>>
>>>> TTimo
>>>>
>>>> Begin forwarded message:
>>>>
>>>> Date: Sun, 28 Apr 2002 15:03:47 -0500
>>>> From: Radiant Website User <12.252.106.216@qeradiant.com>
>>>> To: TTimo <timo@qeradiant.com>
>>>> Subject: GTKRadiant Bug Report
>>>>
>>>>
>>>> This bug report was submitted from 12.252.106.216 using the Bug
>>>> Report
>>>> Submission Form on the QERadiant Website at 03:03:46 CDT Apr 28,
>>>> 2002.
>>>>
>>>> ---
>>>>
>>>> BUG REPORT
>>>>
>>>> CPU/RAM/Operating System: AMD Athlon XP 1.47GHz/768MB/Windows XP
>>>> Hard Drive Space: >5 Gigs
>>>> Video Card/OpenGL Drivers: Nvidia GEForce 3 ti200/ latest stable
>>>> drivers
>>>> Version of GTKRadiant: 1.2.6 nightly
>>>>
>>>> Error:
>>>> When using texture lighting in an outdoor area (possibly indoors too)
>>>> Wolfenstein will lock up whenever that light is looked at.
>>>>
>>>> Cause of Error:
>>>> Added texture light. Changing back to q3map.exe from the 1.2.1
>>>> release
>>>> fixed the problem.
>>>>
>>>> User Email: tsunami@attbi.com
>>>>
>>>>
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>>>
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>>
>>
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