[Gtkradiant] Reliance on textures/ in texture names

Hydra gtkradiant@zerowing.idsoftware.com
Wed, 26 Sep 2001 13:37:23 +0100


> Fixed in 1.2 branch "spog".
> Internally stores all shader names as the full path, ie.
> "textures/bleh/blah" or "models/mapobjects/bleh/blah" or "sprites/bleh".

ok, so when's that gonna be patched into the main tree ?

Hydra