[Gtkradiant] Reliance on textures/ in texture names
Joseph, William
gtkradiant@zerowing.idsoftware.com
Wed, 26 Sep 2001 10:47:47 +0100
Fixed in 1.2 branch "spog".
Internally stores all shader names as the full path, ie.
"textures/bleh/blah" or "models/mapobjects/bleh/blah" or "sprites/bleh".
To keep backwards compatibility with .map format, texture names for brush
faces and patches have the "textures/" removed on saving and re-added on
loading.
-SPoG
-----Original Message-----
From: Hydra [mailto:hydra@hydras-world.com]
Sent: 26 September 2001 02:04
To: gtkradiant@zerowing.idsoftware.com
Subject: [Gtkradiant] Reliance on textures/ in texture names
At the moment, alot of the code adds and removes textures/ from texture
names and paths.
Thinking about it, this isn't really necessary as the only reason I can see
it being in there is because q3 shader scripts are defined as
textures/<blah>
Map files never store textures/mytex/foo, only mytex/foo.
Maybe the shaders plugin should handle this ?
Should this be entered as a bug ?
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