[Gtkradiant] [Bug 238] Patch Inspector Problem
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Fri, 19 Oct 2001 09:38:23 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=238
wjoseph@europe.ea.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Platform| |All
Resolution| |INVALID
------- Additional Comments From wjoseph@europe.ea.com 2001-10-19 09:38 -------
Actually they should be 1 0.5 and 0, not 0 0.5 and 1. Using 0, -0.5 and -1
gives the same effect. If negative coords are a problem, we could add something
to normalise them quite easily.. q3map normalises them anyway though.
The texture coordinate system in opengl is a little odd.. it starts at the top
left of the texture and goes to the bottom right. The world coordinate system
is the other way round, looking from top-down, X and Y go from bottom left to
top right. If you project a texture using the X and Y coords (kind of a hack)
you end up with an upside-down texture - the quickest fix is to make the T-
scale negative.
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