[Gtkradiant] [Bug 238] Patch Inspector Problem

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Fri, 19 Oct 2001 09:38:23 -0500


wjoseph@europe.ea.com changed:

           What    |Removed                     |Added
             Status|NEW                         |RESOLVED
           Platform|                            |All
         Resolution|                            |INVALID

------- Additional Comments From wjoseph@europe.ea.com  2001-10-19 09:38 -------
Actually they should be 1 0.5 and 0, not 0 0.5 and 1. Using 0, -0.5 and -1 
gives the same effect. If negative coords are a problem, we could add something 
to normalise them quite easily.. q3map normalises them anyway though.

The texture coordinate system in opengl is a little odd.. it starts at the top 
left of the texture and goes to the bottom right. The world coordinate system 
is the other way round, looking from top-down, X and Y go from bottom left to 
top right. If you project a texture using the X and Y coords (kind of a hack) 
you end up with an upside-down texture - the quickest fix is to make the T-
scale negative.

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