[Gtkradiant] [Bug 234] New: Auxiliary grid for texture alignment
djbob
gtkradiant@zerowing.idsoftware.com
Sun, 14 Oct 2001 22:09:21 +0100
i hate you!!! :P
----- Original Message -----
From: "Timothee Besset" <timo@qeradiant.com>
To: <gtkradiant@zerowing.idsoftware.com>
Sent: Sunday, October 14, 2001 10:01 PM
Subject: Re: [Gtkradiant] [Bug 234] New: Auxiliary grid for texture
alignment
> mebe this should go to the bug directly, I'm not sure mbp2@lehigh.edu is
> on this list :-)
>
> TTimo
>
> On Sun, 14 Oct 2001 22:01:35 +0100
> "djbob" <dj_bob@ntlworld.com> wrote:
>
> > if the texture ends up upside down, just transpose the matrix twice,
> > ctrl-shift-m, then reapply
> >
> > -djbob
> >
> > ----- Original Message -----
> > From: <bugzilla-daemon@zerowing.idsoftware.com>
> > To: <gtkradiant@zerowing.idsoftware.com>
> > Sent: Sunday, October 14, 2001 8:05 PM
> > Subject: [Gtkradiant] [Bug 234] New: Auxiliary grid for texture
alignment
> >
> >
> > > http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=234
> > >
> > > Summary: Auxiliary grid for texture alignment
> > > Product: GtkRadiant
> > > Version: 1.1.1
> > > OS/Version: All
> > > Status: NEW
> > > Severity: enhancement
> > > Priority: P1
> > > Component: editor
> > > AssignedTo: ttimo@idsoftware.com
> > > ReportedBy:
> > >
> > >
> > > Since the automatic texture alignment for patches doesn't work
reliably,
> > (it
> > > often puts the texture backward or upside-down, or shifted wrong), I
find
> > myself
> > > often manually setting texture coordinates on patches that need to
align
> > with an
> > > adjacent brush. The biggest difficulty in doing this is determining
where
> > in
> > > "texture space" the patch vertices fall - on a 64 grid, with a 128x128
> > texture,
> > > does a given grid point correspond to the middle of the texture, an
edge,
> > or a
> > > corner? There's no way to tell at a glance.
> > >
> > > It would be useful to have a kind of auxiliary grid that shows how the
> > > currently-active texture maps onto the construction grid. It would
scale,
> > > rotate, and translate to match the active texture, so the user can
easily
> > see
> > > where the edges are between tilings of the texture.
> > >
> > > This would also help alleviate the problem of building a corridor up
to a
> > wall
> > > and cutting a hole in the wall for a doorway, only to find that the
> > doorway
> > > texture doesn't align, and having to go back and change other
architecture
> > to
> > > shift the corridor over by 64 units.
> > >
> > >
> > >
> > > ------- You are receiving this mail because: -------
> > > Whoops! I have no idea!
> > >
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> > >
> >
> >
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