[Gtkradiant] [Bug 209] Shaders are screwed after 'Textures > Flush & Reload Shaders'

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Mon, 01 Oct 2001 08:07:06 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=209

wjoseph@europe.ea.com changed:

           What    |Removed                     |Added
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           Platform|                            |All



------- Additional Comments From wjoseph@europe.ea.com  2001-10-01 08:07 -------
in PreloadShaders() from QERApp_ReloadShaders, GSList* l_shaderfiles is NULL 
when using Textures > Flush & Reload Shaders. No shaders get loaded... should 
be a simple fix. Add to this bug: only brush face and patch shaders are re-
assigned. md3 model shader pointers are not reassigned, so they point at random 
shaders (or potentially NULL which would crash).



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