[Gtkradiant] GtkRadiant 1.1-TA-RC2
Timothee Besset
gtkradiant@zerowing.idsoftware.com
Mon, 14 May 2001 23:01:06 +0200
I will be merging that into the tree tomorrow. You have a few lines for
docs/developers/CHANGES and the changelog?
Also: is it linux friendly? You tried building it on linux?
#3) did you make sure it's building against the latest GtkRadiant plugin
APIs (which was changed this weekend)
TTimo
At 16:53 14/05/2001 -0400, you wrote:
>Ok, the source is here:
>http://www.gtkradiant.com/Fishman/GenSurf/^Fishman-GenSurf105-Src.zip and
>the binary is here:
>http://www.gtkradiant.com/Fishman/GenSurf/^Fishman-GenSurf105-Bin.zip. I
>tested it several times and I didn't see any bug or error.
>
>^Fishman
>
>At 04:22 PM 5/13/2001 +0200, you wrote:
>>Actually I'd rather have this file as source code. I need to pack it with
>>the linux setup too. It's good habit to release win32 and linux versions
>>in sync. I'm also waiting on djbob for his source .. I might do more
>>porting on bobtoolz today though.
>>
>>TTimo
>>
>>At 00:40 13/05/2001 -0400, you wrote:
>>>Ok, I will not be able to finish GenSurf 1.1, instead 1.05. To the
>>>changes listed in TTimo's post, I also added a checkbox in the texture
>>>tab to add the terrain key in GenSurf(for TA maps). My plan is to be
>>>able to add all the keys used in the terrains in GenSurf, but due to
>>>lack of time I couldn't do it, sorry. Also, Hydra and myself added snap
>>>to grip functionality also(Hydra made the code, I added it to the GUI).
>>>Ok, thats all, the Gensurf bin is here:
>>>http://www.gtkradiant.com/Fishman/gensurf/fishman-gensurf-bin.zip I will
>>>release the source once I clean it up. CYA
>>>
>>>^Fishman
>>>
>>>At 06:56 PM 5/12/2001 +0200, you wrote:
>>>>There is a release candidate build of GtkRadiant 1.1-TA available. We
>>>>will release it shortly if nothing unexpected comes up.
>>>>
>>>>You can grab it from:
>>>>http://www.gtkradiant.com/test/GtkRadiantSetup-1.1-TA-RC2.exe
>>>>
>>>>I will upload the equivalent linux binary at the same place later tonight.
>>>>
>>>>This release was long overdue and I'm pleased to see it come out the
>>>>door. The changelog does not reflect anything major, but a LOT of bug
>>>>fixes and improvements. Mostly by SmallPileOfGibs who learnt C/C++
>>>>recently and contributed a lot of patches. Kudos to Spog!
>>>>This new release also marks a lot of changes in the project
>>>>organisation. Loki is no longer involved in the developpement, and the
>>>>project ressources are hosted at a new location (
>>>>http://zerowing.idsoftware.com ). Those changes are among the reasons
>>>>which made this release come in so late. Hopefully this means that the
>>>>developement cycle is back on track and that there will be more regular
>>>>releases from now on.
>>>>
>>>>TTimo
>>>>
>>>>GtkRadiant 1.1-TA Changes
>>>>-------------------------
>>>>
>>>>Spog:
>>>>- Fixed ctrl+G SnapToGrid, now never creates degenerate face-planes
>>>>- Fixed setting an origin for multiple brushes to use origin point of
>>>>fixedsize entities
>>>>- Fixed mirroring and rotation of fixedsize entities including misc_model
>>>>- Fixed undo/redo on multiple entities to link brushes to entities
>>>>correctly
>>>>- Fixed "view > entities as.." menu to display correct default setting
>>>>- Fixed "view > entities as.." toolbar button to show menu
>>>>- Changed selection-area of edge/vertex control handles to stay
>>>>constant when zoomed
>>>>- Fixed undo on ctrl+G SnapToGrid
>>>>- Fixed origin drift on saving misc_model with null md3Class
>>>>- Fixed creation of cap for 'Bevel' type patches
>>>>- Fixed inverted cap being created for 'Endcap' type patches
>>>>- Fixed inverting patches on mirror operations
>>>>- Added snap-selected-to-grid affects only the patch points selected
>>>>- Fixed texture quality slider adjustment
>>>>- Changed Patch Inspector Horizontal/Vertical increment to use pixel
>>>>values (default 8)
>>>>- Changed Patch Inspector Horizontal increment to subtract from S
>>>>values but not T values
>>>>- Changed Patch Inspector Stretch spinner to do something useful
>>>>- Changed Patch Inspector Stretch default amount to 0.5
>>>>- Changed Arbitrary Rotation dialog to reset rotation spinner values to
>>>>0 on Apply
>>>>- non-monitored BSP compiling: sending q3map output to temp/junk.txt !!
>>>>stops output in console window !!
>>>>- Fixed Patch_Naturalize to calculate T values backwards, correcting
>>>>texture vertical flip
>>>>- Changed patch row/column Insert/Remove to interpolate/extrapolate
>>>>from existing curves
>>>>- Fixed point selection on patches when new points are added
>>>>- Fixed redundant edge/vertex handles being created for patch brushes
>>>>and fixedsize brushes
>>>>- Fixed refusal to activate brush vertex-drag mode if any patches are
>>>>selected
>>>>- Partly fixed Undo picking up patch point drags when no points are
>>>>selected
>>>>- Fixed behaviour of vertex selection on patches
>>>>- Fixed patch point colours in textured mode in cam window
>>>>- Changed patch point selection to update selection pool on each
>>>>selection click
>>>>- changed: Curve > matrix > redisperse > rows/columns
>>>> treat a patch as independent 3x3 sections when doing redispersal
>>>>- rewrote patch cap texturing functions to be more reliable
>>>>- fixed clipper-caulker bug
>>>>- fix 2pt-clip orientation problems
>>>>- overall changes and improvements to the brush filtering and view/hide
>>>>code
>>>>- fixed some grid drawing code, camera widget drawing (2D views), and
>>>>min/max world coordinates bugs
>>>>
>>>>Maj:
>>>>- new splash screen
>>>>
>>>>Hydra:
>>>>- *.pfb filter in prefab load dialog
>>>>
>>>>^Fishman:
>>>>- gtk-gensurf 1.0
>>>> Now the user is allowed to make terrains bigger than +/-8192
>>>> New Green/Black theme for the preview window.
>>>> Line antialiasing for the preview window.
>>>>
>>>>MrElusive:
>>>>- bspc 2.1f
>>>>
>>>>Astrocreep:
>>>>- clean shaders for Quake III and Quake III: Team Arena
>>>>
>>>>TTimo:
>>>>- brush primitives only: texture adjustments commands (shift+arrows)
>>>>are interpreted relative to the camera view
>>>>- improved the conversion prompt when there's a reguar/BP texturing
>>>>conflict
>>>>- trying to print out more information if parse error occurs while
>>>>loading a map
>>>>- texture locking in BP mode for axis flip and axis rotation
>>>>- better undo in BP mode
>>>>- fenris #2866, added a pref to turn on/off name conflicts resolution,
>>>>rewrote the whole algorithm
>>>>- fenris #2823, fixed patch and brush dragging in 0.25 0.5 grids
>>>>- fenris #2867, limiting the amount of "spawnflags" "0" appearing in
>>>>entities
>>>>- Added back texture increments follow grid
>>>>- Raised the brush max size to world size
>>>>- Fixed vertex edit prefs broken (Vertex editing splits faces / doesn't)
>>>>- New Gtk file selector on win32 (the same as earlier added to linux
>>>>version)
>>>>- Fixed shader blending on terrain maps bug
>>>>- Added undo for patch redisperse rows and patch redisperse cols commands
>>>>
>>>>leo:
>>>>- Fixed the minus key on numeric keypad being ignored
>>>>- Fixed sleep mode not restoring windows correctly
>>>>- Fixed some minimize/restore issues on floating views mode
>>>>- Added an option to keep the Z and XY views on the same window in
>>>>floating views mode
>>>>- Fixed elapsed time displayed by q3map
>>>>- Fixed q3map is crash if a .shader file is referenced in shaderlist
>>>>and not found
>>>>- Minimize all windows when the main window is minimized in floating
>>>>views mode
>>>>- Added new filter system based on FAKK2 Radiant
>>>>- Fixed View/Show/Entities menu not being checked correctly
>>>>- Fixed "Invert Selection" command selecting hidden brushes
>>>>- Fixed q3map crash when trying to load missing pcx files
>>>>- Fixed q3map not finding .bmp files for the terrain alpha map
>>>>- Fixed Surface Inspector spin buttons rate (#2776)
>>>>- Fixed some shortcuts not appearing on menu items (#2786)
>>>>
>>>>Jonas:
>>>>- Using RC file to tweak the font size on win32 (gtkradiantrc), looks
>>>>much nicer now!
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