[Gtkradiant] GtkRadiant 1.1-TA-RC2

Pablo Zurita gtkradiant@zerowing.idsoftware.com
Mon, 14 May 2001 16:53:54 -0400


Ok, the source is here: 
http://www.gtkradiant.com/Fishman/GenSurf/^Fishman-GenSurf105-Src.zip and 
the binary is here: 
http://www.gtkradiant.com/Fishman/GenSurf/^Fishman-GenSurf105-Bin.zip. I 
tested it several times and I didn't see any bug or error.

^Fishman

At 04:22 PM 5/13/2001 +0200, you wrote:
>Actually I'd rather have this file as source code. I need to pack it with 
>the linux setup too. It's good habit to release win32 and linux versions 
>in sync. I'm also waiting on djbob for his source .. I might do more 
>porting on bobtoolz today though.
>
>TTimo
>
>At 00:40 13/05/2001 -0400, you wrote:
>>Ok, I will not be able to finish GenSurf 1.1, instead 1.05. To the 
>>changes listed in TTimo's post, I also added a checkbox in the texture 
>>tab to add the terrain key in GenSurf(for TA maps). My plan is to be able 
>>to add all the keys used in the terrains in GenSurf, but due to lack of 
>>time I couldn't do it, sorry. Also, Hydra and myself added snap to grip 
>>functionality also(Hydra made the code, I added it to the GUI). Ok, thats 
>>all, the Gensurf bin is here: 
>>http://www.gtkradiant.com/Fishman/gensurf/fishman-gensurf-bin.zip I will 
>>release the source once I clean it up. CYA
>>
>>^Fishman
>>
>>At 06:56 PM 5/12/2001 +0200, you wrote:
>>>There is a release candidate build of GtkRadiant 1.1-TA available. We 
>>>will release it shortly if nothing unexpected comes up.
>>>
>>>You can grab it from:
>>>http://www.gtkradiant.com/test/GtkRadiantSetup-1.1-TA-RC2.exe
>>>
>>>I will upload the equivalent linux binary at the same place later tonight.
>>>
>>>This release was long overdue and I'm pleased to see it come out the 
>>>door. The changelog does not reflect anything major, but a LOT of bug 
>>>fixes and improvements. Mostly by SmallPileOfGibs who learnt C/C++ 
>>>recently and contributed a lot of patches. Kudos to Spog!
>>>This new release also marks a lot of changes in the project 
>>>organisation. Loki is no longer involved in the developpement, and the 
>>>project ressources are hosted at a new location ( 
>>>http://zerowing.idsoftware.com ). Those changes are among the reasons 
>>>which made this release come in so late. Hopefully this means that the 
>>>developement cycle is back on track and that there will be more regular 
>>>releases from now on.
>>>
>>>TTimo
>>>
>>>GtkRadiant 1.1-TA Changes
>>>-------------------------
>>>
>>>Spog:
>>>- Fixed ctrl+G SnapToGrid, now never creates degenerate face-planes
>>>- Fixed setting an origin for multiple brushes to use origin point of 
>>>fixedsize entities
>>>- Fixed mirroring and rotation of fixedsize entities including misc_model
>>>- Fixed undo/redo on multiple entities to link brushes to entities correctly
>>>- Fixed "view > entities as.." menu to display correct default setting
>>>- Fixed "view > entities as.." toolbar button to show menu
>>>- Changed selection-area of edge/vertex control handles to stay constant 
>>>when zoomed
>>>- Fixed undo on ctrl+G SnapToGrid
>>>- Fixed origin drift on saving misc_model with null md3Class
>>>- Fixed creation of cap for 'Bevel' type patches
>>>- Fixed inverted cap being created for 'Endcap' type patches
>>>- Fixed inverting patches on mirror operations
>>>- Added snap-selected-to-grid affects only the patch points selected
>>>- Fixed texture quality slider adjustment
>>>- Changed Patch Inspector Horizontal/Vertical increment to use pixel 
>>>values (default 8)
>>>- Changed Patch Inspector Horizontal increment to subtract from S values 
>>>but not T values
>>>- Changed Patch Inspector Stretch spinner to do something useful
>>>- Changed Patch Inspector Stretch default amount to 0.5
>>>- Changed Arbitrary Rotation dialog to reset rotation spinner values to 
>>>0 on Apply
>>>- non-monitored BSP compiling: sending q3map output to temp/junk.txt !! 
>>>stops output in console window !!
>>>- Fixed Patch_Naturalize to calculate T values backwards, correcting 
>>>texture vertical flip
>>>- Changed patch row/column Insert/Remove to interpolate/extrapolate from 
>>>existing curves
>>>- Fixed point selection on patches when new points are added
>>>- Fixed redundant edge/vertex handles being created for patch brushes 
>>>and fixedsize brushes
>>>- Fixed refusal to activate brush vertex-drag mode if any patches are 
>>>selected
>>>- Partly fixed Undo picking up patch point drags when no points are selected
>>>- Fixed behaviour of vertex selection on patches
>>>- Fixed patch point colours in textured mode in cam window
>>>- Changed patch point selection to update selection pool on each 
>>>selection click
>>>- changed: Curve > matrix > redisperse > rows/columns
>>>     treat a patch as independent 3x3 sections when doing redispersal
>>>- rewrote patch cap texturing functions to be more reliable
>>>- fixed clipper-caulker bug
>>>- fix 2pt-clip orientation problems
>>>- overall changes and improvements to the brush filtering and view/hide code
>>>- fixed some grid drawing code, camera widget drawing (2D views), and 
>>>min/max world coordinates bugs
>>>
>>>Maj:
>>>- new splash screen
>>>
>>>Hydra:
>>>- *.pfb filter in prefab load dialog
>>>
>>>^Fishman:
>>>- gtk-gensurf 1.0
>>>   Now the user is allowed to make terrains bigger than +/-8192
>>>   New Green/Black theme for the preview window.
>>>   Line antialiasing for the preview window.
>>>
>>>MrElusive:
>>>- bspc 2.1f
>>>
>>>Astrocreep:
>>>- clean shaders for Quake III and Quake III: Team Arena
>>>
>>>TTimo:
>>>- brush primitives only: texture adjustments commands (shift+arrows) are 
>>>interpreted relative to the camera view
>>>- improved the conversion prompt when there's a reguar/BP texturing conflict
>>>- trying to print out more information if parse error occurs while 
>>>loading a map
>>>- texture locking in BP mode for axis flip and axis rotation
>>>- better undo in BP mode
>>>- fenris #2866, added a pref to turn on/off name conflicts resolution, 
>>>rewrote the whole algorithm
>>>- fenris #2823, fixed patch and brush dragging in 0.25 0.5 grids
>>>- fenris #2867, limiting the amount of "spawnflags" "0" appearing in 
>>>entities
>>>- Added back texture increments follow grid
>>>- Raised the brush max size to world size
>>>- Fixed vertex edit prefs broken (Vertex editing splits faces / doesn't)
>>>- New Gtk file selector on win32 (the same as earlier added to linux 
>>>version)
>>>- Fixed shader blending on terrain maps bug
>>>- Added undo for patch redisperse rows and patch redisperse cols commands
>>>
>>>leo:
>>>- Fixed the minus key on numeric keypad being ignored
>>>- Fixed sleep mode not restoring windows correctly
>>>- Fixed some minimize/restore issues on floating views mode
>>>- Added an option to keep the Z and XY views on the same window in 
>>>floating views mode
>>>- Fixed elapsed time displayed by q3map
>>>- Fixed q3map is crash if a .shader file is referenced in shaderlist and 
>>>not found
>>>- Minimize all windows when the main window is minimized in floating 
>>>views mode
>>>- Added new filter system based on FAKK2 Radiant
>>>- Fixed View/Show/Entities menu not being checked correctly
>>>- Fixed "Invert Selection" command selecting hidden brushes
>>>- Fixed q3map crash when trying to load missing pcx files
>>>- Fixed q3map not finding .bmp files for the terrain alpha map
>>>- Fixed Surface Inspector spin buttons rate (#2776)
>>>- Fixed some shortcuts not appearing on menu items (#2786)
>>>
>>>Jonas:
>>>- Using RC file to tweak the font size on win32 (gtkradiantrc), looks 
>>>much nicer now!
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