[Gtkradiant] [Bug 147] Removal of Node with unbound volume errors
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Wed, 15 Aug 2001 04:11:15 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=147
wjoseph@europe.ea.com changed:
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Platform| |All
Resolution| |INVALID
------- Additional Comments From wjoseph@europe.ea.com 2001-08-15 04:11 -------
ok.. I took a look at the map. The error message you're getting from q3map is
not related to radiant, so this is not a radiant issue.
I can't tell you the exact cause of the NWUV errors without seeing the .map
file. From looking at the level in q3, i can see a number of problems with the
map itself. When these are resolved, I would expect the NWUV errors to go away.
Problems:
1. Too many entities (not related to NWUV) - the maximum is 256, stay under 200
to avoid error messages with many players in the level at the same time.
2. Too many surfaces in view at any given time, which is related to...
3. ...not enough occlusion to enable hidden surfaces to be culled by the -vis
process.
4. PROBABLE inefficient use of structural brushes, or existence of structural
brushes containing invalid faces (could be related to NWUV). fix ALL brushes
that give "duplicate plane" errors or "floatplane: bad normal" errors. Any
brush manipulated with vertex mode (key V) when "vertex edit splits faces" is
enabled in preferences (key P) is likely to have duplicate planes.