[Gtkradiant] [Bug 147] Removal of Node with unbound volume errors

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Wed, 15 Aug 2001 04:11:15 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=147

wjoseph@europe.ea.com changed:

           What    |Old Value                   |New Value
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
           Platform|                            |All
         Resolution|                            |INVALID



------- Additional Comments From wjoseph@europe.ea.com  2001-08-15 04:11 -------
ok.. I took a look at the map. The error message you're getting from q3map is 
not related to radiant, so this is not a radiant issue.
I can't tell you the exact cause of the NWUV errors without seeing the .map 
file. From looking at the level in q3, i can see a number of problems with the 
map itself. When these are resolved, I would expect the NWUV errors to go away. 
Problems:
1. Too many entities (not related to NWUV) - the maximum is 256, stay under 200 
to avoid error messages with many players in the level at the same time.
2. Too many surfaces in view at any given time, which is related to...
3. ...not enough occlusion to enable hidden surfaces to be culled by the -vis 
process.
4. PROBABLE inefficient use of structural brushes, or existence of structural 
brushes containing invalid faces (could be related to NWUV). fix ALL brushes 
that give "duplicate plane" errors or "floatplane: bad normal" errors. Any 
brush manipulated with vertex mode (key V) when "vertex edit splits faces" is 
enabled in preferences (key P) is likely to have duplicate planes.